Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Lioncash
5b7f159233
General: Be explicit about athena's Endian type
...
Allows this code to still compile if the Endian type is ever changed
into a strong enumeration.
2019-09-14 11:01:01 -04:00
Lioncash
7f7a18a708
DataSpec/DNACommon: Resolve indirect includes where applicable
...
Avoids indirect inclusions where applicable and includes the necessary
headers as used by the interface. This way, it prevents code from
failing to compile due to changes in other header inclusions.
2019-08-23 22:03:03 -04:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
6bd5c42a9e
Initial MaterialSet constructor
2015-10-16 16:07:38 -10:00
Jack Andersen
ce42cdd3be
various input class implementations
2015-08-27 14:11:31 -10:00
Jack Andersen
aeb6089053
work on CMDL
2015-08-05 11:46:07 -10:00
Jack Andersen
7b1ec6c4b9
Namespacing tweaks
2015-08-02 13:51:30 -10:00
Jack Andersen
abfbec1563
ported in GX -> Blender material translator
2015-08-02 13:30:39 -10:00
Jack Andersen
c526c7df85
more GX material additions
2015-07-25 12:59:39 -10:00