Lioncash
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c32c42e12b
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CGameOptions: Amend wonky formatting of VisorOptsNew
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2020-04-16 13:00:08 -04:00 |
Phillip Stephens
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be45be9d67
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Fix FrontEnd options screen
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2020-04-16 03:35:51 -07:00 |
Phillip Stephens
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9365c35000
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Finish fixing STRG indices
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2020-04-16 03:25:59 -07:00 |
Phillip Stephens
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8e2636c14c
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Undo debug code
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2020-04-15 23:58:00 -07:00 |
Phillip Stephens
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c64e3d2ba7
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Initial string fixes
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2020-04-15 23:57:04 -07:00 |
Phillip Stephens
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582d8a6999
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Initial PAL/JP/Trilogy imps, various cleanup
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2020-04-15 22:26:14 -07:00 |
Phillip Stephens
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52b4db2f00
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Integrate URDEVersionInfo
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2020-04-15 06:42:44 -07:00 |
Phillip Stephens
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e553a9022f
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Fix CMemoryCardSys
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2020-04-15 04:27:06 -07:00 |
Phillip Stephens
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8a974d6e5e
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Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
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2020-04-15 00:57:37 -07:00 |
Phillip Stephens
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1eade15395
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Add version info to extracted data, clean up MP1.*
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2020-04-15 00:56:59 -07:00 |
Luke Street
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b020904e84
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Comment out printfs entirely
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2020-04-14 22:14:27 -04:00 |
Luke Street
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eb89a17817
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CDummyWorld: Fix IGetAreaId
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2020-04-14 21:15:38 -04:00 |
Lioncash
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6436184a3f
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CWorld: Make use of find_if in GetAreaIdForSaveId()
Same behavior minus any explicit mutable state.
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2020-04-14 16:40:13 -04:00 |
Lioncash
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86b94ad915
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CWorld: Make use of std::find_if in IGetAreaId
Removes explicit mutable state. This can be further simplified in the
future with ranges.
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2020-04-14 16:31:17 -04:00 |
Lioncash
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655805ffcb
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CWorld: Add missing override specifier
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2020-04-14 16:17:26 -04:00 |
Lioncash
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8e89ac234f
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CElementGen: Initialize x80_timeDeltaScale on construction
Provides deterministic state upon construction, which is nicer for
debugging.
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2020-04-14 16:11:38 -04:00 |
Lioncash
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384efebf55
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CElementGen: Collapse loop into a ranged-for loop
Same behavior, nicer syntax.
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2020-04-14 16:08:21 -04:00 |
Lioncash
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c14721611b
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CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
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2020-04-14 15:47:45 -04:00 |
Luke Street
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9cf95b5c10
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Editor: Move cvars to CVarCommons
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2020-04-14 15:20:51 -04:00 |
Luke Street
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94be460a1b
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MP1: Convert MP1_VARIABLE_DELTA_TIME to cvar
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2020-04-14 14:41:02 -04:00 |
Lioncash
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3c8ce3dc99
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CGuiTextSupport: Amend typo in debug group label
This is within the Render() function, so we can rename the group name.
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2020-04-14 13:34:50 -04:00 |
Lioncash
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5381c011a0
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CParticleElectric: Eliminate several sign conversion instances
Makes sign conversion cases explicit and eliminates them entirely in
other cases.
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2020-04-14 12:30:38 -04:00 |
Lioncash
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4cbf8ef513
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CParticleElectric: Mark CGlobalRandom instance as maybe unused
This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
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2020-04-14 12:16:25 -04:00 |
Lioncash
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8aef2cf95d
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CParticleElectric: Make use of const where applicable
Makes it easier to read long functions by knowing which variables are
mutable.
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2020-04-14 04:20:03 -04:00 |
Lioncash
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fed72614ef
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CParticleSwoosh: Use const where applicable
Given the length of some functions, this makes following flow nicer,
since it's easier to visually see which variables get modified.
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2020-04-14 03:56:27 -04:00 |
Lioncash
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6fbf6734c2
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CParticleSwoosh: Eliminate variable shadowing
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2020-04-14 03:31:31 -04:00 |
Lioncash
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480d27e68c
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CParticleSwoosh: Initialize class data members
Makes for deterministic initial state.
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2020-04-14 03:27:15 -04:00 |
Luke Street
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112322be5a
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Merge pull request #311 from lioncash/sign
CScanDisplay: Eliminate implicit sign conversions
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2020-04-14 02:10:13 -04:00 |
Luke Street
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594fe2fcbd
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Merge pull request #310 from lioncash/table
CFluidPlane: Make use of std::array where applicable
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2020-04-14 02:09:19 -04:00 |
Lioncash
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59a788a987
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CParticleGlobals: Eliminate implicit type conversions
Makes them all explicit for the reader.
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2020-04-13 18:44:51 -04:00 |
Lioncash
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2c7d10c4b4
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CCompoundTargetReticle: Brace statements where applicable
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2020-04-13 17:16:23 -04:00 |
Lioncash
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85f930ef2e
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CCompoundTargetReticle: Convert unnecessary floats into bools
Using floats here is extremely suspect and almost certainly
unintentional.
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2020-04-13 16:54:45 -04:00 |
Lioncash
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1767338aba
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CCompoundTargetReticle: Make eliminate hardcoded size
We can just query the capacity to dehardcode it.
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2020-04-13 16:52:01 -04:00 |
Lioncash
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e26afe887f
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CCompoundTargetReticle: Make use of std::array where applicable
Same behavior, stronger typing.
While we're at it, we can eliminate a case of variable shadowing.
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2020-04-13 16:50:37 -04:00 |
Lioncash
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c6278c0e9f
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CCompoundTargetReticle: Initialize all data members
Provides deterministic initial state.
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2020-04-13 16:41:28 -04:00 |
Lioncash
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2850b7e7fb
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CWallCrawlerSwarm: Initialize all CBoid members
Provides a deterministic initial state.
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2020-04-13 16:36:24 -04:00 |
Lioncash
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7fcd6f41cf
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CStateMachine: Initialize data members where applicable
Provides a deterministic initial state.
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2020-04-13 16:34:18 -04:00 |
Lioncash
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0d97104cf2
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CScriptSpindleCamera: Initialize x33c_24_inResetThink in constructor
Provides a deterministic initial state.
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2020-04-13 16:32:41 -04:00 |
Lioncash
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4341dfae50
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CScriptPickup: Initialize x274_tractorTime in constructor
Provides a deterministic initial state upon construction.
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2020-04-13 16:31:28 -04:00 |
Lioncash
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a554e5d4a6
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CPathFindSearch: Initialize xcc_result in constructor
Provides a deterministic initial state upon construction.
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2020-04-13 16:29:12 -04:00 |
Lioncash
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9f21f8ef55
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CFluidPlaneCPU: Initialize m_cachedDoubleLightmapBlend and m_cachedAdditive
Provides a deterministic initial state upon construction.
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2020-04-13 16:27:21 -04:00 |
Lioncash
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498c940479
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CFluidPlane: Initialize all members of SRippleInfo
Provides a deterministic initial state, which is useful for debugging.
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2020-04-13 16:25:36 -04:00 |
Lioncash
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5b9a689703
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CParticleSwoosh: Initialize x68_frame on construction
Provides a deterministic initial state, which makes for nicer debugging.
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2020-04-13 16:23:07 -04:00 |
Lioncash
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93622d9b4b
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CIntElement: Initialize x14_holdVal in CIESampleAndHold
Provides a deterministic initial state upon construction, which makes
for nicer debugging.
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2020-04-13 16:20:51 -04:00 |
Lioncash
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786675f307
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CTextExecuteBuffer: Move initialization of xa8_curWordIt into initializer list
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2020-04-13 16:18:38 -04:00 |
Lioncash
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50ba80247b
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CTextExecuteBuffer: Initialize xac_curY and xb0_curX in the constructor
Provides a deterministic initial state upon construction for easier
debugging.
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2020-04-13 16:18:02 -04:00 |
Luke Street
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654e3e705e
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Update hecl; disable MP1_VARIABLE_DELTA_TIME
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2020-04-13 15:02:07 -04:00 |
Lioncash
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6806d4914c
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CHudBossEnergyInterface: Initialize x0_alpha on construction
Provides a deterministic initial state which is helpful for debugging.
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2020-04-13 15:00:44 -04:00 |
Lioncash
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67786721ff
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CHudBossEnergyInterface: Make use of structured bindings in constructor
Same behavior, minus a verbose type name.
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2020-04-13 14:59:47 -04:00 |
Lioncash
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4e6150acc4
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CHudDecoInterface: Make missed virtual call in constructor explicit
Missed this one in the previous commit.
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2020-04-13 14:54:15 -04:00 |