Commit Graph

464 Commits

Author SHA1 Message Date
Lioncash 8d42eb4287 CPVSVisOctree: Initialize in-class member variables where applicable
Provides a deterministic initial state for the default constructor.
2020-03-07 05:01:29 -05:00
Lioncash 4034e3b31f CPVSVisOctree: Make use of std::array where applicable
Makes the arrays strongly typed.
2020-03-07 04:50:19 -05:00
Lioncash 969bcdba35 CPVSVisOctree: Use static qualifying name for ReadBoundingBoxBig()
It looks very odd using the name of the object being initialized to call
through to a static member function. We can disambiguate this by making
use of the qualifying name directly.
2020-03-07 04:46:19 -05:00
Phillip Stephens 4daa8ac374
CModelBoo: Fix missing cast 2020-03-06 16:27:33 -08:00
Phillip Stephens 24baafb996
Merge pull request #190 from lioncash/render
CBooRenderer: Minor cleanup
2020-03-06 16:14:47 -08:00
Phillip Stephens ae25392d19
Merge pull request #189 from lioncash/model
CModelBoo: Make static data constexpr where applicable
2020-03-06 16:14:05 -08:00
Lioncash b1426867bf CBooRenderer: Make use of std::array where applicable
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash 4f7f5cf09a CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash 3c4e25062d CModelBoo: Make static data constexpr where applicable
Gets rid of potential runtime-initializers.
2020-03-06 00:46:30 -05:00
Lioncash d9664d165f CModelShaders: Make EExtendedShader an enum class
Prevents pollution of the urde namespace with general names like Flat,
etc.
2020-03-06 00:16:31 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Luke S 1d9224f55c
Merge pull request #156 from lioncash/moving
CSkinnedModel: std::move constructor arguments where applicable
2020-02-24 03:00:59 -05:00
Lioncash 6c6df4d4ee CSkinnedModel: std::move constructor arguments where applicable
Fairly straightforward change. We can move the elements here to make use
of the move constructor over the copy constructor.
2020-02-24 02:36:44 -05:00
Lioncash 35ae2c2981 CGraphics: Silence missing initializer warning
Makes the initializer field for the aspect member explicit along with
the rest of the supplied values.
2020-02-24 02:28:27 -05:00
Lioncash 1aa24bd287 CRainSplashGenerator: Amend lower bound constant for speed in SSplashLine::Update()
Game code actually uses a constant of 4.0f as the lower bound for speed, not
0.015625f.
2020-01-30 22:20:49 -05:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens 70747e23d5
Fix font rendering and world teleporter in MPT and PAL 2019-12-11 10:55:19 -08:00
Phillip Stephens b507799478
Add texture info lookup 2019-12-11 00:37:30 -08:00
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Phillip Stephens 697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Phillip Stephens 3b101267f8
Merge pull request #88 from lioncash/radar
Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash 417506572c Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Phillip Stephens 6c1f682e0f
Initial CRidley implementation 2019-11-09 15:48:46 -08:00
Lioncash 8f28786048 CModel: Implement CModelFlags' operator!= in terms of operator==
Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash 178e0e2cbc CBooRenderer: Use emplace_back() where applicable
Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
Phillip Stephens a41bd828e7 Update submodules 2019-08-18 18:49:54 -07:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Phillip Stephens d648f156b8 Revert original dolphin hash idea completely 2019-08-03 17:05:40 -07:00
Phillip Stephens ff83dbc676 Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
Jack Andersen 0ab08daae7 Windows build fixes 2019-07-27 15:21:31 -10:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen 77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen 87023b432e Fixes in ANIM cooking 2019-06-15 16:22:23 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen b7aa3e06d2 Per-stage shader hashing 2019-06-05 14:07:50 -10:00
Jack Andersen 4a4cf58b6f HLSL cubemaps 2019-05-31 23:28:12 -10:00
Jack Andersen 410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen 5f4ebcb2f5 Windows fixes 2019-05-09 18:09:01 -10:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen a63a61fef8 Implement CWallCrawlerSwarm 2019-03-23 22:06:59 -10:00
Jack Andersen 99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen 52b36795ac Proper handling for persistently resident resources 2019-03-09 23:37:36 -10:00
Jack Andersen f40bf707f6 DCLN OBB transform fix 2019-03-07 18:16:42 -10:00
Jack Andersen ed4ebf0af1 Metal fixes 2019-03-03 18:45:22 -10:00