Commit Graph

117 Commits

Author SHA1 Message Date
Phillip Stephens d93cf46bc3
Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Luke Street 5e7b8ebacf Merge branch 'dawn' into new-cmodel
# Conflicts:
#	Runtime/Streams/ContainerReaders.hpp
2022-03-01 01:37:08 -05:00
Phillip Stephens 80362a9483
Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
Phillip Stephens c79ddb8c42
CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
Luke Street 40a1f3c4a0 Merge branch 'dawn' into new-cmodel 2022-02-26 16:44:13 -05:00
Phillip Stephens 7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
Phillip Stephens b5a4bc0c93 Merge CMemoryCardSysOSX and CMemoryCardSysNix 2022-02-24 16:16:49 -08:00
Luke Street 107ca74702 Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Luke Street 8e695dce74 Fix macOS compilation 2022-02-04 23:25:35 -05:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 95f44be694
Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
Phillip Stephens 945302c481
Remove deleted file from CMakeLists.txt 2021-06-03 23:08:51 -07:00
Phillip Stephens 0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox 2021-06-03 14:40:01 -07:00
Luke Street b55e56b8a6 Add developer menu hint on startup 2021-05-31 11:03:41 -04:00
Phillip Stephens 27f25223fb
Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
Luke Street 5167a33605 Okay, actually fix link ordering 2021-05-29 18:45:08 -04:00
Luke Street 3524ac2281 Try different way of specifying link ordering 2021-05-29 18:45:08 -04:00
Luke Street 0841bd4ab2 Initial work on entity introspection 2021-05-29 18:45:07 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street d0f088e7d5 Fix Metal rendering; HI-DPI improvements 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Phillip Stephens 070d34d281
Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Luke Street 316128b7af Use bintoc_compress; reduce URDE/HECL binary sizes 2020-03-02 02:02:57 -05:00
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen 1b31a8fbc3 Windows fixes 2019-02-23 22:42:33 -10:00
Jack Andersen 5600bf5172 MSVC static library split hack 2019-02-06 18:10:07 -10:00
Jack Andersen 395e5c191b macOS build fixes 2018-10-18 16:44:41 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen b5c79d0e75 Add .gitlab-ci.yml 2018-01-01 00:17:36 -10:00
Jack Andersen 1f637b57ab Missing file fix 2017-12-28 22:21:07 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen ce6a3aa50c Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
Jack Andersen 55cfb267c1 UWP fixes 2017-12-06 18:13:12 -10:00
Jack Andersen 3522d757fc Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen 6056857cab Windows build fixes 2017-04-14 20:16:38 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00