Jack Andersen
|
4a389040fc
|
Mesh cooker fixes
|
2015-10-20 15:34:35 -10:00 |
Jack Andersen
|
bf8a007514
|
Initial CMDL cooking in place
|
2015-10-18 17:28:47 -10:00 |
Jack Andersen
|
9529fad78f
|
Added binarySize method to DNA implementations
|
2015-10-17 18:08:45 -10:00 |
Jack Andersen
|
6bd5c42a9e
|
Initial MaterialSet constructor
|
2015-10-16 16:07:38 -10:00 |
Jack Andersen
|
d0404680fd
|
Extract directory selection fix
|
2015-10-15 14:35:40 -10:00 |
Jack Andersen
|
0bd1469773
|
Added dynamic register support for TEV extraction
|
2015-10-12 10:17:49 -10:00 |
Jack Andersen
|
f77900a9cb
|
TEV->Blender fixes
|
2015-10-10 19:56:42 -10:00 |
Jack Andersen
|
2de7d91fe7
|
Added UV Animation 8
|
2015-09-19 14:14:31 -10:00 |
Jack Andersen
|
84531b676f
|
Initial MP3 Material Support
|
2015-09-18 15:38:40 -10:00 |
Jack Andersen
|
2fef79ceaa
|
Initial MP1 MREA support
|
2015-09-06 18:05:44 -10:00 |
Jack Andersen
|
d1faf4e72d
|
Windows refactors
|
2015-08-30 17:44:42 -10:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
53256dea15
|
proper recursive resource extraction
|
2015-08-16 13:00:33 -10:00 |
Jack Andersen
|
b5d96f7040
|
ANIM fixes and explicit-endian refactor
|
2015-08-13 17:00:51 -10:00 |
Jack Andersen
|
f50629fad7
|
added pre-index pass for CMDL
|
2015-08-10 12:16:54 -10:00 |
Jack Andersen
|
310aa10116
|
Refactor of CMDL to effectively share across games
|
2015-08-09 15:53:24 -10:00 |
Jack Andersen
|
abfbec1563
|
ported in GX -> Blender material translator
|
2015-08-02 13:30:39 -10:00 |
Jack Andersen
|
28985165ff
|
shared resource routing
|
2015-07-28 13:53:57 -10:00 |
Jack Andersen
|
a517adcb01
|
Better flag casts
|
2015-07-25 16:45:28 -10:00 |
Jack Andersen
|
c526c7df85
|
more GX material additions
|
2015-07-25 12:59:39 -10:00 |
Jack Andersen
|
4972c2ae95
|
Initial MP1 materials
|
2015-07-24 17:43:49 -10:00 |