Jack Andersen
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ac8dfde174
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
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8901ac2150
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Various fixes
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2017-12-09 19:30:01 -10:00 |
Jack Andersen
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e00f6bfe30
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HUD blending fixes and map interpolation
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2017-11-18 09:59:49 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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4af2d975f4
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Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Jack Andersen
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8cdaf74711
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Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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6c81cea420
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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9b9ba95d45
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Sync with boo shader cache
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2017-03-05 13:03:23 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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0a062d0138
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Fix shader compile fail
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2017-02-09 23:09:06 -10:00 |
Jack Andersen
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17d986bb43
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Phillip Stephens
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1960103f6c
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Windows Fixes
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2017-01-29 22:08:44 -08:00 |
Jack Andersen
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83176b41a9
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FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
Jack Andersen
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25d808e2b9
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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1d32843970
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Fog rendering for HLSL
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2016-08-08 08:54:05 -10:00 |
Jack Andersen
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dc1ad1c773
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Thermal Hot filter HLSL
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2016-08-03 13:16:31 -10:00 |
Jack Andersen
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1c64605261
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HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |