Commit Graph

18 Commits

Author SHA1 Message Date
Jack Andersen 80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen 4388cf64e5 Update GLSL backend for memory testing 2016-04-03 16:27:16 -10:00
Jack Andersen 831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen 72fc1e5754 boo lambda-factory API refactor 2016-03-30 09:15:08 -10:00
Jack Andersen bb0ca46194 Vulkan sync 2016-03-23 22:15:55 -10:00
Jack Andersen a09d042a3d Update shader pipeline calls 2016-03-23 22:06:24 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen c424e37fba Update boo and GLSL macros 2016-02-23 17:18:19 -10:00
Jack Andersen d76fcf0f5b Vulkan Updates 2016-02-22 16:33:29 -10:00
Jack Andersen 8590ae9f01 SPIR-V ShaderCache backend 2016-01-14 12:47:31 -10:00
Jack Andersen 99ea94de39 Integrate glslang AST compilation 2016-01-14 11:12:29 -10:00
Jack Andersen 0a457d854a Major scoped-enum refactor 2015-11-20 15:13:06 -10:00
Jack Andersen daa446588b Metal shader generation 2015-11-18 13:56:45 -10:00
Jack Andersen 6ae4f6ed11 Additions to test 2015-11-15 18:30:06 -10:00
Jack Andersen 77c5f8c089 Updated Athena, squelched some warnings 2015-11-14 13:59:38 -10:00
Phillip e0cff83a41 Squash MSVC warnings 2015-11-13 22:39:27 -08:00
Jack Andersen cbb0951c09 Initial HECL-IR to GLSL implementation 2015-11-10 13:17:53 -10:00
Jack Andersen c0d89d3e1e Transplant of libBoo to hecl's extern 2015-11-09 16:06:27 -10:00