metaforce/Runtime/GuiSys/CHudBallInterface.hpp

35 lines
965 B
C++

#pragma once
#include "Runtime/rstl.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CGuiCamera;
class CGuiFrame;
class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
class CHudBallInterface {
CGuiCamera* x0_camera;
CGuiWidget* x4_basewidget_bombstuff;
CGuiWidget* x8_basewidget_bombdeco;
CGuiModel* xc_model_bombicon;
CGuiTextPane* x10_textpane_bombdigits;
rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
zeus::CVector3f x34_camPos;
int x40_pbAmount;
int x44_pbCapacity;
int x48_availableBombs;
bool x4c_hasPb;
void UpdatePowerBombReadoutColors();
public:
CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb);
void SetBombParams(int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb, bool init);
void SetBallModeFactor(float t);
};
} // namespace metaforce