metaforce/Runtime/GuiSys/CHudBallInterface.hpp

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#pragma once
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#include "Runtime/rstl.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CGuiCamera;
class CGuiFrame;
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class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
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class CHudBallInterface {
CGuiCamera* x0_camera;
CGuiWidget* x4_basewidget_bombstuff;
CGuiWidget* x8_basewidget_bombdeco;
CGuiModel* xc_model_bombicon;
CGuiTextPane* x10_textpane_bombdigits;
rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
zeus::CVector3f x34_camPos;
int x40_pbAmount;
int x44_pbCapacity;
int x48_availableBombs;
bool x4c_hasPb;
void UpdatePowerBombReadoutColors();
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public:
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CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb);
void SetBombParams(int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb, bool init);
void SetBallModeFactor(float t);
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};
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} // namespace metaforce