metaforce/Runtime/MP1/CQuitGameScreen.hpp

43 lines
1.0 KiB
C++

#pragma once
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
namespace metaforce {
struct CFinalInput;
class CGuiTableGroup;
class CGuiTextPane;
class CGuiWidget;
namespace MP1 {
enum class EQuitType { QuitGame, ContinueFromLastSave, SaveProgress, QuitNESMetroid, ContinuePlaying };
enum class EQuitAction { None, Yes, No };
class CQuitGameScreen {
EQuitType x0_type;
TLockedToken<CGuiFrame> x4_frame;
CGuiFrame* x10_loadedFrame = nullptr;
CGuiTableGroup* x14_tablegroup_quitgame = nullptr;
EQuitAction x18_action = EQuitAction::None;
void SetColors();
public:
void FinishedLoading();
void OnWidgetMouseUp(CGuiWidget* widget, bool cancel);
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
void DoAdvance(CGuiTableGroup* caller);
EQuitAction Update(float dt);
void Draw();
void ProcessUserInput(const CFinalInput& input);
explicit CQuitGameScreen(EQuitType type);
};
} // namespace MP1
} // namespace metaforce