metaforce/Runtime/Weapon/CWaveBuster.hpp

86 lines
3.4 KiB
C++

#pragma once
#include <memory>
#include "Runtime/CRandom16.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CWaveBuster : public CGameProjectile {
zeus::CTransform x2e8_originalXf;
// Wavebuster is rendered as a cubic bezier
// points A & D are at the arm cannon and endpoint/target respectively
zeus::CVector3f x318_bezierB;
zeus::CVector3f x324_bezierC;
zeus::CVector3f x330_;
zeus::CVector3f x33c_homingTargetPoint;
zeus::CVector3f x348_targetPoint;
TCachedToken<CSwooshDescription> x354_busterSwoosh1;
TCachedToken<CSwooshDescription> x360_busterSwoosh2;
TCachedToken<CGenDescription> x36c_busterSparks;
TCachedToken<CGenDescription> x378_busterLight;
std::unique_ptr<CParticleSwoosh> x384_busterSwoosh1Gen;
std::unique_ptr<CParticleSwoosh> x388_busterSwoosh2Gen;
std::unique_ptr<CElementGen> x38c_busterSparksGen;
std::unique_ptr<CElementGen> x390_busterLightGen;
CRandom16 x394_rand{99};
float x398_spiralOffset = 2.f * M_PIF;
float x39c_ = 0.5f;
float x3a0_ = 0.5f;
float x3a4_ = 0.f;
float x3a8_ = 0.f;
float x3ac_ = 0.f;
float x3b0_ = 0.f;
float x3b4_ = 0.f;
float x3b8_ = 0.f;
float x3bc_ = 0.f;
float x3c0_ = 0.f;
float x3c4_ = 0.f;
float x3c8_innerSwooshColorT = 0.f;
u32 x3cc_innerSwooshColorIdx = 0;
bool x3d0_24_firing : 1 = true;
bool x3d0_25_ : 1 = true;
bool x3d0_26_trackingTarget : 1 = false;
bool x3d0_27_ : 1 = false;
bool x3d0_28_ : 1 = true;
CLineRenderer m_lineRenderer1;
CLineRenderer m_lineRenderer2;
void RenderParticles();
void RenderBeam();
CRayCastResult SeekDamageTarget(TUniqueId& uid, const zeus::CVector3f& pos, const zeus::CVector3f& dir, CStateManager& mgr,
float dt);
bool ApplyDamageToTarget(TUniqueId damagee, const CRayCastResult& actRes, const CRayCastResult& physRes,
const CRayCastResult& selfRes, CStateManager& mgr, float dt);
[[nodiscard]] float GetViewAngleToTarget(zeus::CVector3f& p1, const CActor& act);
void UpdateTargetSeek(float dt, CStateManager& mgr);
void UpdateTargetDamage(float dt, CStateManager& mgr);
bool UpdateBeamFrame(CStateManager& mgr, float dt);
void RayCastTarget(CStateManager& mgr, TUniqueId& physId, TUniqueId& actId, const zeus::CVector3f& start,
const zeus::CVector3f& end, float length, CRayCastResult& physRes, CRayCastResult& actorRes);
CRayCastResult SeekTarget(float dt, TUniqueId& uid, CStateManager& mgr);
public:
DEFINE_ENTITY
CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attrib);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
bool IsFiring() const { return x3d0_24_firing; }
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
void ResetBeam(bool deactivate);
void SetNewTarget(TUniqueId id, CStateManager& mgr);
};
} // namespace metaforce