metaforce/Runtime/World/CScriptBeam.hpp

27 lines
793 B
C++

#pragma once
#include <string_view>
#include "Runtime/Weapon/CBeamInfo.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
namespace metaforce {
class CWeaponDescription;
class CScriptBeam : public CActor {
TCachedToken<CWeaponDescription> xe8_weaponDescription;
CBeamInfo xf4_beamInfo;
CDamageInfo x138_damageInfo;
TUniqueId x154_projectileId;
public:
DEFINE_ENTITY
CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
};
} // namespace metaforce