metaforce/Runtime/Collision
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
..
CAABoxFilter.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAABoxFilter.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAreaOctTree.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CAreaOctTree.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBallFilter.cpp Rename everything 2021-04-10 01:42:06 -07:00
CBallFilter.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableAABox.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableAABox.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableCollisionSurface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableCollisionSurface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableOBBTree.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CCollidableOBBTree.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollidableOBBTreeGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CCollidableOBBTreeGroup.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCollidableSphere.cpp Minor cleanups in Collision code 2021-07-24 17:54:26 -07:00
CCollidableSphere.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollisionActor.cpp Code cleanup 2021-05-16 12:11:45 -07:00
CCollisionActor.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CCollisionActorManager.cpp Minor cleanups in Collision code 2021-07-24 17:54:26 -07:00
CCollisionActorManager.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CCollisionEdge.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCollisionEdge.hpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CCollisionInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCollisionInfo.hpp Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
CCollisionInfoList.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CCollisionPrimitive.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCollisionPrimitive.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCollisionResponseData.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CCollisionResponseData.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CCollisionSurface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCollisionSurface.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameCollision.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameCollision.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CInternalRayCastStructure.hpp Rename everything 2021-04-10 01:42:06 -07:00
CJointCollisionDescription.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CJointCollisionDescription.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Reformat pass 2021-06-07 12:29:18 -07:00
CMaterialFilter.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMaterialFilter.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMaterialList.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMetroidAreaCollider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMetroidAreaCollider.hpp Fix crash 2021-10-25 23:02:56 -04:00
COBBTree.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
COBBTree.hpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CRayCastResult.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRayCastResult.hpp Rename everything 2021-04-10 01:42:06 -07:00
CollisionUtil.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CollisionUtil.hpp Rename everything 2021-04-10 01:42:06 -07:00
ICollisionFilter.hpp Rename everything 2021-04-10 01:42:06 -07:00
InternalColliders.cpp Rename everything 2021-04-10 01:42:06 -07:00
InternalColliders.hpp Rename everything 2021-04-10 01:42:06 -07:00