.. |
Shaders
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CBooRenderer.cpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CBooRenderer.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CCubeModel.cpp
|
Minor fixes, get PRESS START rendering
|
2022-02-05 07:22:30 -08:00 |
CCubeModel.hpp
|
Minor fixes, get PRESS START rendering
|
2022-02-05 07:22:30 -08:00 |
CDrawable.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDrawablePlaneObject.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGraphics.cpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CGraphics.hpp
|
Working movie player
|
2022-02-08 01:54:05 -05:00 |
CGraphicsPalette.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CLight.cpp
|
Remove unnecessary switch from CLight constructor
|
2021-05-06 10:52:35 -07:00 |
CLight.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CLineRenderer.cpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CLineRenderer.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CMakeLists.txt
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CMetroidModelInstance.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CModel.hpp
|
More CModel re-reverse engineering
|
2022-02-01 23:18:03 -08:00 |
CModelBoo.cpp
|
More CModel re-reverse engineering
|
2022-02-01 23:18:03 -08:00 |
CMoviePlayer.cpp
|
memmove -> memcpy
|
2022-02-08 01:59:09 -05:00 |
CMoviePlayer.hpp
|
Working movie player
|
2022-02-08 01:54:05 -05:00 |
CPVSAreaSet.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSAreaSet.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisSet.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisSet.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CRainSplashGenerator.cpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CRainSplashGenerator.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CSimpleShadow.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSimpleShadow.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSkinnedModel.cpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CSkinnedModel.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CTexture.hpp
|
Start wiring up wgpu+winit
|
2022-01-31 19:06:54 -05:00 |
CTextureBoo.cpp
|
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
|
2022-02-06 05:13:19 -08:00 |
CVertexMorphEffect.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CVertexMorphEffect.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IRenderer.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |