.. |
Audio
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
AutoMapper
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Camera
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Character
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Collision
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Fix crash
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2021-10-25 23:02:56 -04:00 |
Graphics
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memmove -> memcpy
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2022-02-08 01:59:09 -05:00 |
GuiSys
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Remove missed boo nonsense
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2022-02-07 04:30:36 -08:00 |
Input
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SDL controller input
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2022-02-07 20:48:08 -05:00 |
MP1
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Working movie player
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2022-02-08 01:54:05 -05:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Resources
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Implement key FrontEnd Touch Bar functionality
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2017-02-08 23:23:17 -10:00 |
Weapon
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
World
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
platforms
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CArchitectureMessage.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasics.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasicsPC.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CDvdFile.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CDvdRequest.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
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Merge pull request #388 from henriquegemignani/feature/optick
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2021-04-18 17:31:29 -07:00 |
CFactoryMgr.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameAllocator.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CGameAllocator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameDebug.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CGameOptions.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CGameOptionsTouchBar.cpp
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Fix macOS compilation
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2022-02-04 23:25:35 -05:00 |
CGameOptionsTouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptionsTouchBarMac.mm
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameState.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameState.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CIOWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMFGameBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMain.cpp
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Set window icon
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2022-02-08 03:28:56 -05:00 |
CMainFlowBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
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SDL controller input
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2022-02-07 20:48:08 -05:00 |
CMayaSpline.cpp
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Add CMayaSpline update zeus
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2021-05-23 11:53:15 -07:00 |
CMayaSpline.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSys.hpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSysNix.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSysOSX.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSysWin.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CObjectList.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CPakFile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayerState.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayerState.hpp
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Add Items window
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2021-05-29 18:45:08 -04:00 |
CRandom16.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRandom16.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CResFactory.cpp
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Fix missed reference to steady_clock
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2021-05-30 15:40:08 -04:00 |
CResFactory.hpp
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Various updates:
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2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CResLoader.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CScannableObjectInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScannableObjectInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CScriptMailbox.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSimplePool.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSortedLists.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CStateManager.hpp
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Add CVarValueReference
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2021-07-10 11:32:25 -07:00 |
CStaticInterference.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStaticInterference.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStopwatch.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStringExtras.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTextureCache.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CTextureCache.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CTimeProvider.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CToken.cpp
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
CToken.hpp
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Finish CModel constructors
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2022-02-04 00:10:09 -08:00 |
CWorldSaveGameInfo.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CWorldSaveGameInfo.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
GCNTypes.hpp
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
GameGlobalObjects.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameGlobalObjects.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameObjectLists.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameObjectLists.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IFactory.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
IMain.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
IOStreams.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IOStreams.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObj.hpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ITweak.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
|
Fix about window not centering when window is resized if no ISO/Project is specified
|
2022-02-04 21:19:28 -08:00 |
ImGuiConsole.hpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiEntitySupport.cpp
|
Add Player Transform tools
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2021-07-11 17:59:05 -07:00 |
ImGuiEntitySupport.hpp
|
Add Player Transform tools
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2021-07-11 17:59:05 -07:00 |
ImGuiPlayerLoadouts.hpp
|
Initial PlayerLoadout structure
|
2021-05-30 22:14:07 -07:00 |
MkCastTo.py
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
RetroTypes.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
rstl.hpp
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rstl: Make iterators default-constructible (MSVC STL fix)
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2021-06-12 00:45:14 -04:00 |