.. |
Shaders
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
CBooRenderer.cpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CBooRenderer.hpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CDrawable.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CDrawablePlaneObject.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
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Buckets::Sort implementation
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2016-07-25 16:43:55 -10:00 |
CFrustumPlanes.cpp
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Various windows compile fixes
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2016-05-20 20:02:09 -07:00 |
CFrustumPlanes.hpp
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
CGraphics.cpp
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
CGraphics.hpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CGraphicsPalette.cpp
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Various stubs and imps
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2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
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CWorldTransManager and CGraphicsPalette stubs
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2016-07-21 14:50:51 -07:00 |
CLight.cpp
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Replace angle conversions with zeus implementation
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2016-04-20 11:50:11 -10:00 |
CLight.hpp
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More CBooRenderer imps
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2016-07-27 18:55:06 -10:00 |
CLineRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
CLineRenderer.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CMetroidModelInstance.cpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CMetroidModelInstance.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CModel.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CModelBoo.cpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CMoviePlayer.cpp
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GLSL refactors to support Vulkan
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2016-07-07 14:07:11 -10:00 |
CMoviePlayer.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPVSAreaSet.cpp
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
CPVSAreaSet.hpp
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
CPVSBounds.cpp
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More AutoMapper imps (CMapArea and CMappableObject)
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2016-07-30 18:43:34 -07:00 |
CPVSBounds.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.cpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisSet.cpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisSet.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CSkinnedModel.cpp
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
CSkinnedModel.hpp
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Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
CTexture.hpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CTextureBoo.cpp
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Specialized C8PC format for indexed image data
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2016-07-27 09:07:46 -10:00 |
CVertexMorphEffect.cpp
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
CVertexMorphEffect.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IRenderer.hpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
IWeaponRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |