..
CActor.cpp
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
CActor.hpp
Fix CActor & CScriptDebris CModelFlags
2022-03-10 03:41:43 -05:00
CActorModelParticles.cpp
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
CActorModelParticles.hpp
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
CActorParameters.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CAi.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CAi.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CAiFuncMap.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CAiFuncMap.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CAmbientAI.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CAmbientAI.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CAnimationParameters.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CDamageInfo.cpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
CDamageInfo.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CDamageVulnerability.cpp
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
CDamageVulnerability.hpp
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
CDestroyableRock.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CDestroyableRock.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CEffect.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CEffect.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CEnergyDrainSource.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CEnergyDrainSource.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CEntity.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CEntity.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CEntityInfo.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CEnvFxManager.cpp
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
CEnvFxManager.hpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CExplosion.cpp
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
CExplosion.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CFire.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CFire.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CFishCloud.cpp
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
CFishCloud.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CFishCloudModifier.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CFishCloudModifier.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CFluidPlane.cpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CFluidPlane.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CFluidPlaneCPU.cpp
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
CFluidPlaneCPU.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFluidPlaneDoor.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CFluidPlaneDoor.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFluidPlaneGPU.cpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CFluidPlaneGPU.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFluidPlaneManager.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CFluidPlaneManager.hpp
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
CFluidUVMotion.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CFluidUVMotion.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameArea.cpp
CGameArea: PostConstructArea fixes
2022-03-02 19:16:48 -05:00
CGameArea.hpp
CGameArea: PostConstructArea fixes
2022-03-02 19:16:48 -05:00
CGameLight.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CGameLight.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGrappleParameters.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CHUDBillboardEffect.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CHUDBillboardEffect.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CHUDMemoParms.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CHealthInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CHealthInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CIceImpact.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CIceImpact.hpp
Initial CIceImpact
2021-10-25 23:02:56 -04:00
CKnockBackController.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CKnockBackController.hpp
Initial CIceImpact
2021-10-25 23:02:56 -04:00
CLightParameters.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CMakeLists.txt
Initial CIceImpact
2021-10-25 23:02:56 -04:00
CMarkerGrid.cpp
Fixed some mistakes, generates impacts now
2021-10-25 23:02:56 -04:00
CMarkerGrid.hpp
Initial CIceImpact
2021-10-25 23:02:56 -04:00
CMorphBall.cpp
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
CMorphBall.hpp
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
CMorphBallShadow.cpp
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
CMorphBallShadow.hpp
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
CPathFindArea.cpp
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
CPathFindArea.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPathFindRegion.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CPathFindRegion.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CPathFindSearch.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPathFindSearch.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPathFindSpline.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPatterned.cpp
Fix lighting issues; fix CPatterned damage color
2022-03-14 01:10:29 -04:00
CPatterned.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CPatternedInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CPatternedInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPhysicsActor.cpp
Minor fixes, use CUnitVector in CCollionInfo
2021-05-23 13:10:57 -07:00
CPhysicsActor.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPlayer.cpp
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
CPlayer.hpp
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
CPlayerCameraBob.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CPlayerCameraBob.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CProjectedShadow.cpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CProjectedShadow.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CRepulsor.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CRepulsor.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CRipple.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CRipple.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CRippleManager.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CRippleManager.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CScannableParameters.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptActor.cpp
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
CScriptActor.hpp
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
CScriptActorKeyframe.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptActorKeyframe.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptActorRotate.cpp
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
CScriptActorRotate.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptAiJumpPoint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptAiJumpPoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptAreaAttributes.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptAreaAttributes.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptBallTrigger.cpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
CScriptBallTrigger.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptBeam.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptBeam.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraBlurKeyframe.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraBlurKeyframe.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraFilterKeyframe.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraFilterKeyframe.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraHint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraHint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraHintTrigger.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptCameraHintTrigger.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptCameraPitchVolume.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraPitchVolume.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraShaker.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraShaker.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCameraWaypoint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCameraWaypoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptColorModulate.cpp
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
CScriptColorModulate.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptControllerAction.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptControllerAction.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCounter.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCounter.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptCoverPoint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptCoverPoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDamageableTrigger.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptDamageableTrigger.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDebris.cpp
Fix CActor & CScriptDebris CModelFlags
2022-03-10 03:41:43 -05:00
CScriptDebris.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDebugCameraWaypoint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptDebugCameraWaypoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDistanceFog.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptDistanceFog.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDock.cpp
Rename CScriptDock enum values to match behavior
2021-05-31 13:12:08 -07:00
CScriptDock.hpp
Rename CScriptDock enum values to match behavior
2021-05-31 13:12:08 -07:00
CScriptDockAreaChange.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptDockAreaChange.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptDoor.cpp
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
CScriptDoor.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptEMPulse.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CScriptEMPulse.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptEffect.cpp
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
CScriptEffect.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptGenerator.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptGenerator.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptGrapplePoint.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptGrapplePoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptGunTurret.cpp
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
CScriptGunTurret.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptHUDMemo.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptHUDMemo.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptMazeNode.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CScriptMazeNode.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptMemoryRelay.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptMemoryRelay.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptMidi.cpp
CScriptMidi: Add destructor implementation
2022-05-12 13:18:12 -04:00
CScriptMidi.hpp
CScriptMidi: Add destructor implementation
2022-05-12 13:18:12 -04:00
CScriptPickup.cpp
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
CScriptPickup.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptPickupGenerator.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptPickupGenerator.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptPlatform.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CScriptPlatform.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptPlayerActor.cpp
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
CScriptPlayerActor.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptPlayerHint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptPlayerHint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptPlayerStateChange.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptPlayerStateChange.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptPointOfInterest.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptPointOfInterest.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptRandomRelay.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptRandomRelay.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptRelay.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptRelay.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptRipple.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptRipple.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptRoomAcoustics.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptRoomAcoustics.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptShadowProjector.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptShadowProjector.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSound.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptSound.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSpawnPoint.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptSpawnPoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSpecialFunction.cpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CScriptSpecialFunction.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSpiderBallAttractionSurface.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptSpiderBallAttractionSurface.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSpiderBallWaypoint.cpp
CScriptSpiderBallWaypoint: Small fix in GetClosestPointAlongWaypoints
2022-02-10 23:06:51 -05:00
CScriptSpiderBallWaypoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSpindleCamera.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CScriptSpindleCamera.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptSteam.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptSteam.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptStreamedMusic.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptStreamedMusic.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptSwitch.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptSwitch.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptTargetingPoint.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptTargetingPoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptTimer.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptTimer.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptTrigger.cpp
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00
CScriptTrigger.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptVisorFlare.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptVisorFlare.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptVisorGoo.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptVisorGoo.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptWater.cpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CScriptWater.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptWaypoint.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptWaypoint.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CScriptWorldTeleporter.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptWorldTeleporter.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CSnakeWeedSwarm.cpp
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
CSnakeWeedSwarm.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStateMachine.cpp
CStateMachine: Fix state name lookup
2022-03-12 15:43:39 -05:00
CStateMachine.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CTeamAiMgr.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CTeamAiMgr.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CTeamAiTypes.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CVisorFlare.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CVisorFlare.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CVisorParameters.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CWallCrawlerSwarm.cpp
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
CWallCrawlerSwarm.hpp
Initial CIceImpact
2021-10-25 23:02:56 -04:00
CWallWalker.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CWallWalker.hpp
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
CWorld.cpp
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
CWorld.hpp
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
CWorldLight.cpp
Various lighting fixes
2022-05-12 01:10:06 -04:00
CWorldLight.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CWorldShadow.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CWorldShadow.hpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CWorldTransManager.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CWorldTransManager.hpp
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
IGameArea.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
IGameArea.hpp
Rename everything
2021-04-10 01:42:06 -07:00
ScriptLoader.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
ScriptLoader.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
ScriptObjectSupport.cpp
Use existing ScriptObject{State,Message}ToStr
2021-05-29 18:45:07 -04:00
ScriptObjectSupport.hpp
Rename everything
2021-04-10 01:42:06 -07:00