..
Audio
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
AutoMapper
Correct tab usage
2022-03-22 10:54:58 -07:00
Camera
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Character
CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
2022-05-12 12:10:01 -04:00
Collision
CMaterialList: Fix BitPosition with matching implementation
2022-03-27 14:07:50 -07:00
ConsoleVariables
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Graphics
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
GuiSys
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
Input
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
MP1
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
MP2
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
MP3
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
Memory
Add CCircularBuffer, CGuiTextSupport changes
2022-02-26 08:17:09 -08:00
Particle
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
Resources
Implement key FrontEnd Touch Bar functionality
2017-02-08 23:23:17 -10:00
Streams
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
Tweaks
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
Weapon
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
World
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
platforms
The Great Removal
2022-03-09 00:06:42 -05:00
CArchitectureMessage.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CBasics.hpp
Merge branch 'dawn' into new-cmodel
2022-03-01 01:37:08 -05:00
CBasicsPC.cpp
Fix references to WIN32 instead of _WIN32
2022-03-12 21:13:01 +02:00
CCRC32.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CCRC32.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDvdFile.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CDvdFile.hpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CDvdRequest.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp
Fixes to get Metaforce booting again!
2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp
Fixes to get Metaforce booting again!
2022-02-21 08:01:06 -08:00
CGameAllocator.cpp
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
CGameAllocator.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameDebug.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameOptions.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CGameOptions.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CGameState.cpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
CGameState.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
CIOWin.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp
Add CInfiniteLoopDetector to detect infinite loops in release builds
2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp
Add CInfiniteLoopDetector to detect infinite loops in release builds
2022-03-04 01:46:33 -08:00
CMFGameBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMain.cpp
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
CMainFlowBase.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
CMakeLists.txt
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
CMayaSpline.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CMayaSpline.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CMemoryCardSys.hpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp
Fix reading/writing saves
2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CObjectList.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CObjectList.hpp
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
CPakFile.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CPakFile.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CPlayerState.cpp
CVarManager: Bring back de/serialization
2022-02-27 17:11:10 -08:00
CPlayerState.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CRandom16.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CRandom16.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CResFactory.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CResFactory.hpp
Various updates:
2021-05-30 15:03:35 -04:00
CResLoader.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CResLoader.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CSimplePool.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CSimplePool.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSortedLists.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CSortedLists.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStateManager.cpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CStateManager.hpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CStaticInterference.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CStaticInterference.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CStopwatch.cpp
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
CStopwatch.hpp
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
CStringExtras.cpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
CStringExtras.hpp
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
CTextureCache.cpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CTextureCache.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CTimeProvider.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CTimeProvider.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CToken.cpp
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
CToken.hpp
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
CWorldSaveGameInfo.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp
Fully decouple hecl from Metaforce
2022-02-21 08:01:06 -08:00
GCNTypes.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
GameObjectLists.cpp
Rename everything
2021-04-10 01:42:06 -07:00
GameObjectLists.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IFactory.hpp
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
IMain.hpp
Remove shader warmup
2022-02-23 03:20:29 -05:00
IObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjFactory.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjectStore.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IVParamObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp
Initial controller configuration support
2022-05-07 21:20:52 -07:00
ImGuiConsole.hpp
Initial controller configuration support
2022-05-07 21:20:52 -07:00
ImGuiControllerConfig.cpp
Fix oversight in ImGuiControllerConfig
2022-05-09 21:59:57 -07:00
ImGuiControllerConfig.hpp
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
ImGuiEntitySupport.cpp
ImGuiEntitySupport: Support modifying area attributes in real time
2022-03-15 00:04:44 -04:00
ImGuiEntitySupport.hpp
Add Player Transform tools
2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp
Fix save loading, rewrite Loadout classes to use CInputStream
2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp
Fix save loading, rewrite Loadout classes to use CInputStream
2022-02-27 19:33:48 -08:00
MkCastTo.py
Reformat pass
2021-06-07 12:29:18 -07:00
RetroTypes.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
RetroTypes.hpp
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
rstl.hpp
rstl: Add element_type to reserved_vector iterator
2022-05-12 12:21:01 -04:00