.. |
Shaders
|
CameraBlurFilter HLSL shader
|
2016-08-20 08:47:14 -10:00 |
CBooRenderer.cpp
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
CBooRenderer.hpp
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
CDrawable.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CDrawablePlaneObject.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
|
Buckets::Sort implementation
|
2016-07-25 16:43:55 -10:00 |
CFrustumPlanes.cpp
|
Various windows compile fixes
|
2016-05-20 20:02:09 -07:00 |
CFrustumPlanes.hpp
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
CGraphics.cpp
|
Properly-scaled fog rendering
|
2016-08-08 08:23:12 -10:00 |
CGraphics.hpp
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
CGraphicsPalette.cpp
|
Various stubs and imps
|
2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
|
CWorldTransManager and CGraphicsPalette stubs
|
2016-07-21 14:50:51 -07:00 |
CLight.cpp
|
Replace angle conversions with zeus implementation
|
2016-04-20 11:50:11 -10:00 |
CLight.hpp
|
More CBooRenderer imps
|
2016-07-27 18:55:06 -10:00 |
CLineRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
CLineRenderer.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
CMetroidModelInstance.cpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CMetroidModelInstance.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CModel.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CModelBoo.cpp
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
CMoviePlayer.cpp
|
GLSL refactors to support Vulkan
|
2016-07-07 14:07:11 -10:00 |
CMoviePlayer.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CPVSAreaSet.cpp
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
CPVSAreaSet.hpp
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
CPVSBounds.cpp
|
More AutoMapper imps (CMapArea and CMappableObject)
|
2016-07-30 18:43:34 -07:00 |
CPVSBounds.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.cpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisSet.cpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CPVSVisSet.hpp
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
CSkinnedModel.cpp
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
CSkinnedModel.hpp
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
CTexture.hpp
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
CTextureBoo.cpp
|
Specialized C8PC format for indexed image data
|
2016-07-27 09:07:46 -10:00 |
CVertexMorphEffect.cpp
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
CVertexMorphEffect.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRenderer.hpp
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
IWeaponRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |