metaforce/Runtime/Graphics/Shaders/CLineRendererShaders.hpp

34 lines
1.2 KiB
C++

#pragma once
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
namespace metaforce {
class CLineRenderer;
class CLineRendererShaders {
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZGEqual;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(CLineRenderer& renderer,
CTexture& texture, bool additive, bool zTest,
bool zGEqual);
};
} // namespace metaforce