metaforce/Runtime/Graphics/Shaders/CLineRendererShaders.hpp

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#pragma once
#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace metaforce {
class CLineRenderer;
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class CLineRendererShaders {
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// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlpha;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditive;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZ;
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZ;
//
// static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAlphaZGEqual;
public:
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static void Initialize();
static void Shutdown();
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static void BuildShaderDataBinding(CLineRenderer& renderer,
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CTexture& texture, bool additive, bool zTest,
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bool zGEqual);
};
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} // namespace metaforce