Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens 30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
.github/workflows ci: Fix PowerShell glob 2021-06-12 11:05:22 -04:00
DataSpec Disable visigen for now 2021-06-29 16:47:31 -07:00
NESEmulator Rename everything 2021-04-10 01:42:06 -07:00
Runtime Minor cleanups in Collision code 2021-07-24 17:54:26 -07:00
Shaders Move all submodules to extern 2021-04-06 15:07:45 -04:00
assetnameparser Fix assetnameparser build 2021-04-06 15:46:02 -04:00
assets Add new screenshot + Trilogy note to README.md 2021-06-03 10:28:39 -04:00
ci ci: Fix file arg in altool 2021-06-12 12:48:20 -04:00
extern Add Player Transform tools 2021-07-11 17:59:05 -07:00
gbalink gbalink: Amend code to compile with jbus changes 2019-09-04 01:56:04 -04:00
gmm Start renaming project to Metaforce 2021-04-06 18:58:11 -04:00
hecl Add Player Transform tools 2021-07-11 17:59:05 -07:00
imgui ImGuiEngine updates & use ImGui stdlib functions 2021-06-02 07:49:03 -04:00
lldb-extras Rename everything 2021-04-10 01:42:06 -07:00
metaforce-gui Merge remote-tracking branch 'origin/test/universal' into cmake-presets 2021-06-11 19:52:19 -04:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
visigen Start renaming project to Metaforce 2021-04-06 18:58:11 -04:00
.clang-format Update .clang-{format,tidy} 2020-07-07 04:34:35 -04:00
.clang-tidy Resolve clang-tidy issues & update config 2021-05-29 18:45:08 -04:00
.gitignore Updates based on universal branch 2021-06-11 21:19:33 -04:00
.gitmodules Remove freetype2 submodule 2021-05-29 18:45:08 -04:00
CMakeLists.txt rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00
CMakePresets.json ci: Always upload cache 2021-06-12 10:35:07 -04:00
LICENSE Start renaming project to Metaforce 2021-04-06 18:58:11 -04:00
README.md Update README.md 2021-06-12 11:26:52 -04:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
lxd-build-appimage.sh Remove Editor & specter 2021-05-29 18:45:07 -04:00
version.h.in Serialize CVarManager on shutdown; add build type to About 2021-05-29 18:45:08 -04:00

README.md

Metaforce

Formerly known as URDE

Status: Metroid Prime 1 In-Game (all retail GC & Wii versions)

Official Discord Channel: https://discord.gg/AMBVFuf

Metaforce screenshot

Download

This project is currently in Alpha state, so expect bugs.
Builds available at https://releases.axiodl.com.

Platform Support

  • Windows 10 (64-bit, D3D11 / Vulkan)
  • macOS 10.15+ (Metal)
  • Linux (Vulkan)
    • Follow this guide to set up Vulkan & appropriate drivers for your distro.

Usage (GUI)

Windows:

  • Open metaforce-gui.exe

macOS:

  • Open Metaforce.app

Linux:

  • Ensure AppImage is marked as executable: chmod +x Metaforce-*.AppImage
  • Open Metaforce-*.AppImage

CLI usage (GC versions)

  • Extract ISO: hecl extract [path].iso -o mp1
    • mp1 can be substituted with the directory name of your choice
  • Repackage game for Metaforce: cd mp1; hecl package
  • Run Metaforce: metaforce mp1/out

CLI usage (Wii versions)

IMPORTANT: Trilogy main menu currently doesn't work, and requires the --warp 1 0 command line arguments to get in-game.

NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly without converting to ISO.

  • Extract ISO or NFS: hecl extract [path].[iso/nfs] -o mpt
    • mpt can be substituted with the directory name of your choice
  • Repackage game for Metaforce: cd mpt; hecl package MP1
    • The MP1 parameter is important here.
  • Run Metaforce: metaforce mpt/out --warp 1 0

Metaforce options (non-exhaustive)

  • -l: Enable console logging
  • --warp [worldid] [areaid]: Warp to a specific world/area. Example: --warp 2 2
  • +developer=1: Enable developer UI

Build Prerequisites:

  • CMake 3.15+
    • Windows: Install CMake Tools in Visual Studio
    • macOS: brew install cmake
  • Python 3+
    • Windows: Microsoft Store
      • Verify it's added to %PATH% by typing python in cmd.
    • macOS: brew install python@3
  • [Windows] Visual Studio 2019 Community
    • Select C++ Development and verify the following packages are included:
      • Windows 10 SDK
      • CMake Tools
      • C++ Clang Compiler
      • C++ Clang-cl
  • [macOS] Xcode 11.5+
  • [Linux] Actively tested on Ubuntu 20.04, Arch Linux & derivatives.
    • Ubuntu 20.04+ packages
      build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
      libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
      libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 qt5-default
      
    • Arch Linux packages
      base-devel cmake ninja llvm vulkan-headers python3 qt6 clang lld alsa-lib libpulse libxrandr
      

Prep Directions

git clone --recursive https://github.com/AxioDL/metaforce.git
cd metaforce

Update Directions

cd metaforce
git pull
git submodule update --recursive

Build Directions

For Windows, it's recommended to use Visual Studio. See below.

ninja (Windows/macOS/Linux)

Builds using RelWithDebInfo by default.

cmake -B out -G Ninja # add extra options here
cmake --build out --target metaforce hecl visigen

CMake configure options

  • Build in debug mode (slower runtime speed, better backtraces): -DCMAKE_BUILD_TYPE=Debug
  • Use clang+lld (faster linking): -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
  • Optimize for current CPU (resulting binaries are not portable): -DMETAFORCE_VECTOR_ISA=native

CLion (Windows/macOS/Linux)

(main development / debugging IDE)

Open the repository's CMakeLists.txt.

Optionally configure CMake options via File > Settings > Build, Execution, Deployment > CMake.

Qt Creator (Windows/macOS/Linux)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Visual Studio (Windows)

Verify all required VS packages are installed from the above Build Prerequisites section.

Open the metaforce directory in Visual Studio (imports CMake configuration).

MSVC and clang-cl configurations should import automatically.

Xcode (macOS)

cmake -G Xcode ../metaforce

Then open metaforce.xcodeproj

Optional Debug Models

We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use these models you may download them from https://axiodl.com/files/debug_models.zip and extract to MP1/URDE in an existing HECL project (assuming paths are relative), then run the following command:

hecl package MP1/URDE

This will cook and package the debug models and will automatically enable rendering of lights in a debug build of Metaforce.