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CCameraBlurFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CCameraBlurFilter.hpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CCameraBlurFilterGLSL.cpp
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
CCameraBlurFilterHLSL.cpp
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CameraBlurFilter HLSL shader
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2016-08-20 08:47:14 -10:00 |
CCameraBlurFilterMetal.cpp
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CameraBlurFilter Metal shader
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2016-08-20 08:34:01 -10:00 |
CColoredQuadFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CColoredQuadFilter.hpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CColoredQuadFilterGLSL.cpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CColoredQuadFilterHLSL.cpp
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HLSL XRayBlurFilter
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2016-08-19 19:33:06 -10:00 |
CColoredQuadFilterMetal.cpp
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HLSL XRayBlurFilter
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2016-08-19 19:33:06 -10:00 |
CLineRendererShaders.cpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
CLineRendererShaders.hpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CLineRendererShadersGLSL.cpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CLineRendererShadersHLSL.cpp
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Windows compile fixes, and warning squash
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2016-07-23 23:05:12 -07:00 |
CLineRendererShadersMetal.cpp
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Graphics bug fixes
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2016-07-26 20:11:02 -10:00 |
CModelShaders.cpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
CModelShaders.hpp
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
CModelShadersGLSL.cpp
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
CModelShadersHLSL.cpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CModelShadersMetal.cpp
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Fog rendering for Metal
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2016-08-08 09:07:30 -10:00 |
CSpaceWarpFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CSpaceWarpFilter.hpp
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HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
CSpaceWarpFilterGLSL.cpp
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
CSpaceWarpFilterHLSL.cpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CSpaceWarpFilterMetal.cpp
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Metal quad shader imps
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2016-08-16 18:59:05 -10:00 |
CTexturedQuadFilter.cpp
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
CTexturedQuadFilter.hpp
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
CTexturedQuadFilterGLSL.cpp
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Ensure correct Vulkan coordinate system for CTexturedQuadFilter
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2016-09-13 20:08:29 -10:00 |
CTexturedQuadFilterHLSL.cpp
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
CTexturedQuadFilterMetal.cpp
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
CThermalColdFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CThermalColdFilter.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CThermalColdFilterGLSL.cpp
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
CThermalColdFilterHLSL.cpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CThermalColdFilterMetal.cpp
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Metal quad shader imps
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2016-08-16 18:59:05 -10:00 |
CThermalHotFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CThermalHotFilter.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CThermalHotFilterGLSL.cpp
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
CThermalHotFilterHLSL.cpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
CThermalHotFilterMetal.cpp
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Metal quad shader imps
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2016-08-16 18:59:05 -10:00 |
CXRayBlurFilter.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CXRayBlurFilter.hpp
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
CXRayBlurFilterGLSL.cpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CXRayBlurFilterHLSL.cpp
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HLSL XRayBlurFilter
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2016-08-19 19:33:06 -10:00 |
CXRayBlurFilterMetal.cpp
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Metal XRayBlurFilter
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2016-08-19 19:00:54 -10:00 |
CXrayOutlineFilter.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
CXrayOutlineFilter.hpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CXrayOutlineFilterGLSL.cpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CXrayOutlineFilterHLSL.cpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CXrayOutlineFilterMetal.cpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
TMultiBlendShader.hpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
TMultiBlendShaderDecl.hpp
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
TShader.hpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
TShaderDecl.hpp
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Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |