metaforce/Runtime/Graphics/Shaders
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
..
CCameraBlurFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CCameraBlurFilter.hpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CCameraBlurFilterGLSL.cpp CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
CCameraBlurFilterHLSL.cpp CameraBlurFilter HLSL shader 2016-08-20 08:47:14 -10:00
CCameraBlurFilterMetal.cpp CameraBlurFilter Metal shader 2016-08-20 08:34:01 -10:00
CColoredQuadFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CColoredQuadFilter.hpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CColoredQuadFilterGLSL.cpp Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
CColoredQuadFilterHLSL.cpp HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
CColoredQuadFilterMetal.cpp HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
CLineRendererShaders.cpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
CLineRendererShaders.hpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CLineRendererShadersGLSL.cpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CLineRendererShadersHLSL.cpp Windows compile fixes, and warning squash 2016-07-23 23:05:12 -07:00
CLineRendererShadersMetal.cpp Graphics bug fixes 2016-07-26 20:11:02 -10:00
CModelShaders.cpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
CModelShaders.hpp CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
CModelShadersGLSL.cpp Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
CModelShadersHLSL.cpp Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
CModelShadersMetal.cpp Fog rendering for Metal 2016-08-08 09:07:30 -10:00
CSpaceWarpFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CSpaceWarpFilter.hpp HLSL extension shaders 2016-07-31 18:35:42 -10:00
CSpaceWarpFilterGLSL.cpp TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
CSpaceWarpFilterHLSL.cpp HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
CSpaceWarpFilterMetal.cpp Metal quad shader imps 2016-08-16 18:59:05 -10:00
CTexturedQuadFilter.cpp Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
CTexturedQuadFilter.hpp CSplashScreen integration 2016-09-13 19:54:09 -10:00
CTexturedQuadFilterGLSL.cpp Ensure correct Vulkan coordinate system for CTexturedQuadFilter 2016-09-13 20:08:29 -10:00
CTexturedQuadFilterHLSL.cpp CSplashScreen integration 2016-09-13 19:54:09 -10:00
CTexturedQuadFilterMetal.cpp CSplashScreen integration 2016-09-13 19:54:09 -10:00
CThermalColdFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CThermalColdFilter.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CThermalColdFilterGLSL.cpp TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
CThermalColdFilterHLSL.cpp HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
CThermalColdFilterMetal.cpp Metal quad shader imps 2016-08-16 18:59:05 -10:00
CThermalHotFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CThermalHotFilter.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CThermalHotFilterGLSL.cpp TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
CThermalHotFilterHLSL.cpp HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
CThermalHotFilterMetal.cpp Metal quad shader imps 2016-08-16 18:59:05 -10:00
CXRayBlurFilter.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CXRayBlurFilter.hpp CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
CXRayBlurFilterGLSL.cpp Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
CXRayBlurFilterHLSL.cpp HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
CXRayBlurFilterMetal.cpp Metal XRayBlurFilter 2016-08-19 19:00:54 -10:00
CXrayOutlineFilter.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
CXrayOutlineFilter.hpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CXrayOutlineFilterGLSL.cpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CXrayOutlineFilterHLSL.cpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CXrayOutlineFilterMetal.cpp Shader directory refactor 2016-07-20 19:21:45 -10:00
TMultiBlendShader.hpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
TMultiBlendShaderDecl.hpp TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
TShader.hpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
TShaderDecl.hpp Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00