metaforce/DataSpec
Lioncash 5ff100fdd1 DNAMP1/ScriptObjects: Convert SCRIPT_OBJECT_DB into a std::array
Now that all elements of the std::vector would otherwise be constexpr,
we can use a std::array here instead, given they're all able to
deterministically be available at compile-time.

This gets rid of a runtime static heap allocation at program start.
2020-02-24 03:42:24 -05:00
..
Blender Blender 2.81 support 2019-12-10 18:45:55 -05:00
DNACommon Blender 2.81 support 2019-12-10 18:45:55 -05:00
DNAMP1 DNAMP1/ScriptObjects: Convert SCRIPT_OBJECT_DB into a std::array 2020-02-24 03:42:24 -05:00
DNAMP2 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
DNAMP3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
AssetMap32Download.cmake Update file download locations 2019-07-12 01:06:23 -07:00
AssetMap64Download.cmake Update file download locations 2019-07-12 01:06:23 -07:00
AssetNameMap.cpp Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
AssetNameMap.hpp New code style refactor 2018-12-07 19:30:43 -10:00
CMakeLists.txt CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
SpecBase.cpp Fixed character type mismatch. 2020-02-15 12:24:50 -08:00
SpecBase.hpp Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
SpecMP1.cpp Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
SpecMP2.cpp Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
SpecMP3.cpp Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00