.. |
CAABoxShader.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CAABoxShader.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CAABoxShaderGLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CAABoxShaderHLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CAABoxShaderMetal.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CCameraBlurFilter.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CCameraBlurFilter.hpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CCameraBlurFilterGLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CCameraBlurFilterHLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CCameraBlurFilterMetal.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CColoredQuadFilter.cpp
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
CColoredQuadFilter.hpp
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
CColoredQuadFilterGLSL.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CColoredQuadFilterHLSL.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CColoredQuadFilterMetal.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CElementGenShaders.cpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CElementGenShaders.hpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CElementGenShadersGLSL.cpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CElementGenShadersHLSL.cpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CElementGenShadersMetal.cpp
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
CEnergyBarShader.cpp
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Lots of HUD-related implementations
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2017-04-01 17:03:37 -10:00 |
CEnergyBarShader.hpp
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Lots of HUD-related implementations
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2017-04-01 17:03:37 -10:00 |
CEnergyBarShaderGLSL.cpp
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
CEnergyBarShaderHLSL.cpp
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Windows fixes
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2017-04-01 17:28:30 -10:00 |
CEnergyBarShaderMetal.cpp
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Lots of HUD-related implementations
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2017-04-01 17:03:37 -10:00 |
CFluidPlaneShader.cpp
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
CFluidPlaneShader.hpp
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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
CFluidPlaneShaderGLSL.cpp
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
CFluidPlaneShaderHLSL.cpp
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Windows fixes
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2017-08-15 20:37:29 -10:00 |
CFluidPlaneShaderMetal.cpp
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Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
CFogVolumeFilter.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumeFilter.hpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumeFilterGLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CFogVolumeFilterHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CFogVolumeFilterMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumePlaneShader.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumePlaneShader.hpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumePlaneShaderGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CFogVolumePlaneShaderHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CFogVolumePlaneShaderMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CLineRendererShaders.cpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
CLineRendererShaders.hpp
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
CLineRendererShadersGLSL.cpp
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Windows build fix
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2017-04-24 18:46:24 -10:00 |
CLineRendererShadersHLSL.cpp
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Windows build fix
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2017-04-24 18:46:24 -10:00 |
CLineRendererShadersMetal.cpp
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Additional work on CMapWorld rendering
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2017-04-22 11:46:18 -10:00 |
CMapSurfaceShader.cpp
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Finish CMapWorld and CMapUniverse rendering
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2017-04-24 15:11:31 -10:00 |
CMapSurfaceShader.hpp
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Finish CMapWorld and CMapUniverse rendering
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2017-04-24 15:11:31 -10:00 |
CMapSurfaceShaderGLSL.cpp
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
CMapSurfaceShaderHLSL.cpp
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
CMapSurfaceShaderMetal.cpp
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
CModelShaders.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CModelShaders.hpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CModelShadersGLSL.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CModelShadersHLSL.cpp
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Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
CModelShadersMetal.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CParticleSwooshShaders.cpp
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Implement actual CParticleSwoosh rendering
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2017-06-09 19:34:39 -10:00 |
CParticleSwooshShaders.hpp
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Implement actual CParticleSwoosh rendering
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2017-06-09 19:34:39 -10:00 |
CParticleSwooshShadersGLSL.cpp
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CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
CParticleSwooshShadersHLSL.cpp
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CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
CParticleSwooshShadersMetal.cpp
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CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
CPhazonSuitFilter.cpp
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
CPhazonSuitFilter.hpp
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
CPhazonSuitFilterGLSL.cpp
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Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
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2017-05-09 17:03:20 -07:00 |
CPhazonSuitFilterHLSL.cpp
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Windows build fixes
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2017-05-08 09:10:09 -10:00 |
CPhazonSuitFilterMetal.cpp
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
CRadarPaintShader.cpp
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
CRadarPaintShader.hpp
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
CRadarPaintShaderGLSL.cpp
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CRadarPaintShader vertex format fix; update hecl
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2017-05-11 09:14:38 -10:00 |
CRadarPaintShaderHLSL.cpp
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CRadarPaintShader vertex format fix; update hecl
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2017-05-11 09:14:38 -10:00 |
CRadarPaintShaderMetal.cpp
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CRadarPaintShader vertex format fix; update hecl
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2017-05-11 09:14:38 -10:00 |
CRandomStaticFilter.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CRandomStaticFilter.hpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CRandomStaticFilterGLSL.cpp
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Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
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2017-06-10 22:49:27 -07:00 |
CRandomStaticFilterHLSL.cpp
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Implement HLSL static and scan lines shaders
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2017-06-01 09:47:39 -10:00 |
CRandomStaticFilterMetal.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CScanLinesFilter.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CScanLinesFilter.hpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CScanLinesFilterGLSL.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CScanLinesFilterHLSL.cpp
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Implement HLSL static and scan lines shaders
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2017-06-01 09:47:39 -10:00 |
CScanLinesFilterMetal.cpp
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
CSpaceWarpFilter.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CSpaceWarpFilter.hpp
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HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
CSpaceWarpFilterGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CSpaceWarpFilterHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CSpaceWarpFilterMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CTextSupportShader.cpp
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GuiSys Image geometry fixes
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2017-01-29 20:58:59 -10:00 |
CTextSupportShader.hpp
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GuiSys Image geometry fixes
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2017-01-29 20:58:59 -10:00 |
CTextSupportShaderGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CTextSupportShaderHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CTextSupportShaderMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CTexturedQuadFilter.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CTexturedQuadFilter.hpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CTexturedQuadFilterGLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CTexturedQuadFilterHLSL.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CTexturedQuadFilterMetal.cpp
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
CThermalColdFilter.cpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CThermalColdFilter.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CThermalColdFilterGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CThermalColdFilterHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CThermalColdFilterMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CThermalHotFilter.cpp
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
CThermalHotFilter.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CThermalHotFilterGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CThermalHotFilterHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CThermalHotFilterMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CWorldShadowShader.cpp
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
CWorldShadowShader.hpp
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Fix merge derp
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2017-10-01 20:08:02 -10:00 |
CWorldShadowShaderGLSL.cpp
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
CWorldShadowShaderHLSL.cpp
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
CWorldShadowShaderMetal.cpp
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
CXRayBlurFilter.cpp
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
CXRayBlurFilter.hpp
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
CXRayBlurFilterGLSL.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
CXRayBlurFilterHLSL.cpp
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
CXRayBlurFilterMetal.cpp
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
TMultiBlendShader.hpp
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
TMultiBlendShaderDecl.hpp
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
TShader.hpp
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Conform HLSL shaders
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2017-01-28 21:27:48 -10:00 |
TShaderDecl.hpp
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |