Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Lioncash 50fbd2ad42 CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative 2020-01-28 13:26:48 -05:00
.idea Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
DataSpec Initial CChozoGhost imp 2020-01-20 20:00:40 -08:00
Editor RuntimeCommon: Normalize cpp inclusions 2020-01-15 09:15:47 -05:00
NESEmulator Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-07-19 18:29:06 -10:00
Runtime CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative 2020-01-28 13:26:48 -05:00
Shaders Windows build fixes 2019-07-27 15:21:31 -10:00
amuse@b14b091f70 Update amuse 2020-01-17 20:04:44 -05:00
assetnameparser Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink gbalink: Amend code to compile with jbus changes 2019-09-04 01:56:04 -04:00
gmm Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
hecl@0de8d98565 Update hecl/hecl-gui to check Blender 2.81+ 2019-12-22 18:41:42 -05:00
hecl-gui@db38d19ac3 Update hecl/hecl-gui to check Blender 2.81+ 2019-12-22 18:41:42 -05:00
jbus@d72163ad27 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
kabufuda@35e5c7c90f Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
lldb-extras CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
nod@f147e12356 Update nod 2020-01-17 20:09:05 -05:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@2a50903a41 Update specter 2019-12-22 18:31:16 -05:00
visigen Fix VISIGen ppid from argv 2019-11-20 00:50:56 -05:00
.appveyor.yml Upside-down OpenGL reflection fix 2018-10-18 13:55:59 -10:00
.clang-format New code style refactor 2018-12-07 19:30:43 -10:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Update file download locations 2019-07-12 01:06:23 -07:00
.gitmodules Update file download locations 2019-07-12 01:06:23 -07:00
CMakeLists.txt Add -fno-limit-debug-info with Clang 2019-12-12 01:58:55 -05:00
Doxyfile Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Add URDE_VECTOR_ISA=native, update README.md with CMake options 2019-11-30 23:37:47 -05:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: In-Game with 0-00 (v1.088) only

Official Discord Channel: https://discord.gg/AMBVFuf

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.11+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make -j$(nproc)

CMake options:

  • Build release optimized (better runtime performance): -DCMAKE_BUILD_TYPE=Release
  • Use clang+lld (faster linking): -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++
  • Optimize for current CPU (resulting binaries are not portable): -DURDE_VECTOR_ISA=native

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj