mirror of https://github.com/AxioDL/metaforce.git
51ecf300ad | ||
---|---|---|
DataSpec | ||
Editor | ||
Runtime | ||
hecl@2df66c1095 | ||
mpcksum | ||
nod@473607ebe7 | ||
specter@33ce8bc20b | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
version.h.in |
README.md
URDE
Status: Extract Only
Download
Precompiled builds of the command-line extraction utility (hecl
) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.
Everything else is much too experimental to make portable/stable release builds (for now)
Platform Support
- Windows 7+ (64-bit support only)
- Mac OS X 10.9+
- Linux
- Arch is known to function with
glx
vendor setup instructions (main development/testing OS) - [WIP] Vulkan loader detection is also integrated into the cmake for Linux
- Arch is known to function with
- [Coming Soon] FreeBSD
- Much multimedia functionality is in place, but not fully tested
Build Prerequisites:
- CMake 3+
- Python 3+
- LLVM development package (headers and libs)
- [Windows] Visual Studio 2015 and Windows SDK
- [OS X] Xcode Tools
- [Linux] recent development packages of
udev
,xorg+xcb
,xinput
,glx
,asound
Prep Directions
git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build
Build Directions (Debug)
make
cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make
Qt Creator
(main development / debugging IDE)
Open the repository's CMakeLists.txt
via File > Open File or Project.
Configure the desired CMake targets to build in the Projects area of the IDE.
Build / Debug / Run on Windows, OS X and Linux in a unified way.
Visual Studio
Using Git Shell with GitHub for Windows
Windows 7/8 users should run:
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde
Windows 10 users should run:
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde
Then open urde.sln
Xcode
cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde
Then open urde.xcodeproj