.. |
Shaders
|
Windows fixes and updated rendering interface
|
2017-03-17 13:33:02 -10:00 |
CBooRenderer.cpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CBooRenderer.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CDrawable.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CDrawablePlaneObject.cpp
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
|
Buckets::Sort implementation
|
2016-07-25 16:43:55 -10:00 |
CGraphics.cpp
|
Windows fixes and updated rendering interface
|
2017-03-17 13:33:02 -10:00 |
CGraphics.hpp
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
CGraphicsPalette.cpp
|
Various stubs and imps
|
2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
|
CWorldTransManager and CGraphicsPalette stubs
|
2016-07-21 14:50:51 -07:00 |
CLight.cpp
|
const_cast refactor
|
2016-08-28 18:22:54 -10:00 |
CLight.hpp
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
|
2016-10-01 12:01:11 -07:00 |
CLineRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
CLineRenderer.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
CMetroidModelInstance.cpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CMetroidModelInstance.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CModel.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CModelBoo.cpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CMoviePlayer.cpp
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
CMoviePlayer.hpp
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
CPVSAreaSet.cpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSAreaSet.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.cpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisSet.cpp
|
VISIGen linux fixes
|
2017-02-25 21:06:46 -10:00 |
CPVSVisSet.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CSimpleShadow.cpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CSimpleShadow.hpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CSkinnedModel.cpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CSkinnedModel.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CTexture.hpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CTextureBoo.cpp
|
Memory card bug fixes
|
2017-02-03 17:46:12 -10:00 |
CVertexMorphEffect.cpp
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
CVertexMorphEffect.hpp
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
IRenderer.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
IWeaponRenderer.cpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |