metaforce/Runtime/MP1
Luke Street 6c3e74b93e CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
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Tweaks Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
World CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
CArtifactDoll.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CArtifactDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAudioStateWin.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CAudioStateWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAutoSave.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CAutoSave.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCredits.cpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CCredits.hpp Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
CFaceplateDecoration.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFaceplateDecoration.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUI.cpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CFrontEndUI.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CGBASupport.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGBASupport.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameCubeDoll.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CGameCubeDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameGuiManager.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CInGameGuiManager.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CInGameGuiManagerCommon.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInventoryScreen.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CInventoryScreen.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CLogBookScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CLogBookScreen.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMFGame.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMFGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlow.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMainFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMemoryCardDriver.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMemoryCardDriver.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMessageScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMessageScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
COptionsScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
COptionsScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreen.hpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CPauseScreenBase.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreenBase.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreenBlur.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreenBlur.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayMovie.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayMovie.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayerVisor.cpp CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
CPlayerVisor.hpp CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
CPreFrontEnd.cpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CPreFrontEnd.hpp Rename everything 2021-04-10 01:42:06 -07:00
CQuitGameScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CQuitGameScreen.hpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CSamusDoll.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CSamusDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusHud.cpp CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
CSamusHud.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSaveGameScreen.cpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CSaveGameScreen.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CSlideShow.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSlideShow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStateSetterFlow.cpp Initial proper CTexture RE, fix configuration corruption 2022-03-02 00:26:24 -08:00
CStateSetterFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTweaks.cpp Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
CTweaks.hpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
MP1.cpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
MP1.hpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00