..
Audio
Reformat pass
2021-06-07 12:29:18 -07:00
AutoMapper
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
Camera
Reformat pass
2021-06-07 12:29:18 -07:00
Character
Reformat pass
2021-06-07 12:29:18 -07:00
Collision
Reformat pass
2021-06-07 12:29:18 -07:00
Graphics
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
GuiSys
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
Input
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
MP1
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
MP2
…
MP3
…
Particle
Reformat pass
2021-06-07 12:29:18 -07:00
Resources
…
Weapon
Reformat pass
2021-06-07 12:29:18 -07:00
World
Only instantiate m_actorDebugRender when used
2021-06-29 01:38:51 +03:00
platforms
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CArchitectureMessage.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CBasics.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CBasicsPC.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CCRC32.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CCRC32.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CDependencyGroup.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CDvdFile.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CDvdFile.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CDvdRequest.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp
Merge pull request #388 from henriquegemignani/feature/optick
2021-04-18 17:31:29 -07:00
CFactoryMgr.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameAllocator.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CGameAllocator.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameDebug.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameHintInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameOptions.cpp
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
CGameOptions.hpp
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
CGameOptionsTouchBar.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGameOptionsTouchBar.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameOptionsTouchBarMac.mm
Reformat pass
2021-06-07 12:29:18 -07:00
CGameState.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CGameState.hpp
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
CIOWin.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CIOWinManager.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMFGameBase.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMain.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMainFlowBase.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
CMakeLists.txt
Reformat pass
2021-06-07 12:29:18 -07:00
CMayaSpline.cpp
Add CMayaSpline update zeus
2021-05-23 11:53:15 -07:00
CMayaSpline.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSys.hpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSysNix.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSysOSX.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp
Use UTF-8 exclusively internally
2021-06-30 14:20:45 -04:00
CObjectList.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CObjectList.hpp
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
CPakFile.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPakFile.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPlayerState.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPlayerState.hpp
Add Items window
2021-05-29 18:45:08 -04:00
CRandom16.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CRandom16.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CResFactory.cpp
Fix missed reference to steady_clock
2021-05-30 15:40:08 -04:00
CResFactory.hpp
Various updates:
2021-05-30 15:03:35 -04:00
CResLoader.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CResLoader.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScannableObjectInfo.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CScannableObjectInfo.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CScriptMailbox.hpp
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
CSimplePool.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CSimplePool.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSortedLists.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CSortedLists.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStateManager.cpp
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
CStateManager.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStaticInterference.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CStaticInterference.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CStopwatch.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CStringExtras.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CTextureCache.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CTextureCache.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CTimeProvider.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CTimeProvider.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CToken.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CToken.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CWorldSaveGameInfo.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CWorldSaveGameInfo.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
GCNTypes.hpp
New code style refactor
2018-12-07 19:30:43 -10:00
GameGlobalObjects.cpp
Rename everything
2021-04-10 01:42:06 -07:00
GameGlobalObjects.hpp
Rename everything
2021-04-10 01:42:06 -07:00
GameObjectLists.cpp
Rename everything
2021-04-10 01:42:06 -07:00
GameObjectLists.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IFactory.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
IMain.hpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
IOStreams.cpp
Rename everything
2021-04-10 01:42:06 -07:00
IOStreams.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjFactory.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IObjectStore.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp
Rename everything
2021-04-10 01:42:06 -07:00
ITweak.hpp
Rename everything
2021-04-10 01:42:06 -07:00
IVParamObj.hpp
Rename everything
2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp
Improve Optick events
2021-06-29 01:10:54 +03:00
ImGuiConsole.hpp
Compile fixes
2021-06-06 16:58:27 -07:00
ImGuiEntitySupport.cpp
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
ImGuiEntitySupport.hpp
Initial work on entity introspection
2021-05-29 18:45:07 -04:00
ImGuiPlayerLoadouts.hpp
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
MkCastTo.py
Reformat pass
2021-06-07 12:29:18 -07:00
RetroTypes.cpp
Rename everything
2021-04-10 01:42:06 -07:00
RetroTypes.hpp
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
rstl.hpp
rstl: Make iterators default-constructible (MSVC STL fix)
2021-06-12 00:45:14 -04:00