metaforce/Runtime/Weapon
Phillip Stephens b1a897d246
CIceSheegoth: Implement Think
2020-04-22 15:06:15 -07:00
..
CAuxWeapon.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CAuxWeapon.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBeamInfo.hpp
CBeamProjectile.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBeamProjectile.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBomb.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBomb.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBurstFire.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CBurstFire.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CElectricBeamProjectile.cpp CElectricBeamProjectile: Finish implementation 2020-04-21 22:04:37 -04:00
CElectricBeamProjectile.hpp CElectricBeamProjectile: Finish implementation 2020-04-21 22:04:37 -04:00
CEnergyProjectile.cpp CEnergyProjectile: Make use of const where applicable 2020-04-14 15:47:45 -04:00
CEnergyProjectile.hpp Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
CFidget.cpp
CFidget.hpp
CFlameInfo.cpp Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
CFlameInfo.hpp CIceSheegoth: Implement Think 2020-04-22 15:06:15 -07:00
CFlameThrower.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CFlameThrower.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGSComboFire.cpp
CGSComboFire.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGSFidget.cpp
CGSFidget.hpp
CGSFreeLook.cpp
CGSFreeLook.hpp
CGameProjectile.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGameProjectile.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGrappleArm.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGrappleArm.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGunController.cpp
CGunController.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGunMotion.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGunMotion.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGunWeapon.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CGunWeapon.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CIceBeam.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CIceBeam.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CMakeLists.txt
CNewFlameThrower.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CNewFlameThrower.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPhazonBeam.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPhazonBeam.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlasmaBeam.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlasmaBeam.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlasmaProjectile.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlasmaProjectile.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlayerGun.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPlayerGun.hpp Merge pull request #315 from lioncash/init 2020-04-21 00:56:39 -04:00
CPowerBeam.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPowerBeam.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPowerBomb.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CPowerBomb.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CProjectileInfo.cpp
CProjectileInfo.hpp
CProjectileWeapon.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CProjectileWeapon.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CTargetableProjectile.cpp
CTargetableProjectile.hpp
CWaveBeam.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CWaveBeam.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CWaveBuster.cpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CWaveBuster.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
CWeapon.cpp CActor: Make Render() a non-const function 2020-04-09 14:32:20 -04:00
CWeapon.hpp CActor: Make Render() a non-const function 2020-04-09 14:32:20 -04:00
CWeaponMgr.cpp CWeaponMgr: Make use of size_t in IncrCount() 2020-04-07 13:40:14 -04:00
CWeaponMgr.hpp
CWeaponMode.hpp RuntimeCommonB: Make use of bitfield initializers where applicable 2020-04-20 15:57:25 -04:00
WeaponCommon.cpp WeaponCommon: Use string_view with get_asset_id_from_name() 2020-04-11 19:33:00 -04:00
WeaponCommon.hpp WeaponCommon: Use string_view with get_asset_id_from_name() 2020-04-11 19:33:00 -04:00