.. |
CColorElement.cpp
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HUD and CPlayer bug fixes
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2018-09-20 11:17:09 -07:00 |
CColorElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDecal.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CDecal.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDecalDataFactory.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CDecalDataFactory.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDecalDescription.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CDecalManager.cpp
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
CDecalManager.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CElectricDescription.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CElementGen.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CElementGen.hpp
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Various bug fixes
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2018-11-07 14:53:38 -10:00 |
CEmitterElement.cpp
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
CEmitterElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CFlameWarp.cpp
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Implement CFlameWarp
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2017-09-09 23:04:51 -10:00 |
CFlameWarp.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CGenDescription.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CIntElement.cpp
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Implement tessellation shader for HLSL
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2018-06-07 15:15:46 -10:00 |
CIntElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CMakeLists.txt
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
CModVectorElement.cpp
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Amuse API changes
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2018-08-27 19:44:16 -10:00 |
CModVectorElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleDataFactory.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CParticleDataFactory.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleElectric.cpp
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Initial CScriptGun implementation, more loaders
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2018-10-27 17:20:30 -07:00 |
CParticleElectric.hpp
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Various bug fixes
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2018-10-20 18:14:00 -10:00 |
CParticleElectricDataFactory.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CParticleElectricDataFactory.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleGen.cpp
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Conform CElementGen with retail
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2017-06-03 15:01:09 -10:00 |
CParticleGen.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleGlobals.cpp
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Conform CElementGen with retail
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2017-06-03 15:01:09 -10:00 |
CParticleGlobals.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleSwoosh.cpp
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
CParticleSwoosh.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CParticleSwooshDataFactory.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CParticleSwooshDataFactory.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CProjectileWeaponDataFactory.cpp
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Proper CRandom16 usage
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2018-11-09 18:48:06 -08:00 |
CProjectileWeaponDataFactory.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CRealElement.cpp
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Particle, map and line renderer fixes
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2018-10-25 18:37:22 -10:00 |
CRealElement.hpp
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Particle, map and line renderer fixes
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2018-10-25 18:37:22 -10:00 |
CSpawnSystemKeyframeData.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CSpawnSystemKeyframeData.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CSwooshDescription.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CUVElement.cpp
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HUD and CPlayer bug fixes
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2018-09-20 11:17:09 -07:00 |
CUVElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CVectorElement.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CVectorElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CWarp.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
CWeaponDescription.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
IElement.hpp
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |