metaforce/hecl/lib/Backend/HLSL.cpp

360 lines
14 KiB
C++

#include "hecl/Backend/HLSL.hpp"
#include "hecl/Runtime.hpp"
#include <athena/MemoryReader.hpp>
#include <athena/MemoryWriter.hpp>
#include <boo/graphicsdev/D3D.hpp>
static logvisor::Module Log("hecl::Backend::HLSL");
namespace hecl::Backend {
std::string HLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const {
switch (src) {
case TexGenSrc::Position:
return "objPos.xy\n";
case TexGenSrc::Normal:
return "objNorm.xy\n";
case TexGenSrc::UV:
return hecl::Format("v.uvIn[%u]", uvIdx);
default:
break;
}
return std::string();
}
std::string HLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const {
switch (src) {
case TexGenSrc::Position:
return "float4(objPos.xyz, 1.0)\n";
case TexGenSrc::Normal:
return "float4(objNorm.xyz, 1.0)\n";
case TexGenSrc::UV:
return hecl::Format("float4(v.uvIn[%u], 0.0, 1.0)", uvIdx);
default:
break;
}
return std::string();
}
std::string HLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const {
std::string retval =
"struct VertData\n"
"{\n"
" float3 posIn : POSITION;\n"
" float3 normIn : NORMAL;\n";
if (col)
retval += hecl::Format(" float4 colIn[%u] : COLOR;\n", col);
if (uv)
retval += hecl::Format(" float2 uvIn[%u] : UV;\n", uv);
if (w)
retval += hecl::Format(" float4 weightIn[%u] : WEIGHT;\n", w);
return retval + "};\n";
}
std::string HLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCoords) const {
std::string retval =
"struct VertToFrag\n"
"{\n"
" float4 mvpPos : SV_Position;\n"
" float4 mvPos : POSITION;\n"
" float4 mvNorm : NORMAL;\n";
if (m_tcgs.size())
retval += hecl::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size()));
if (extTexCount)
retval += hecl::Format(" float2 extTcgs[%u] : EXTUV;\n", unsigned(extTexCount));
if (reflectionCoords)
retval +=
" float2 reflectTcgs[2] : REFLECTUV;\n"
" float reflectAlpha : REFLECTALPHA;\n";
return retval + "};\n";
}
std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const {
std::string retval;
if (skinSlots == 0) {
retval =
"cbuffer HECLVertUniform : register(b0)\n"
"{\n"
" float4x4 mv;\n"
" float4x4 mvInv;\n"
" float4x4 proj;\n"
"};\n";
} else {
retval = hecl::Format(
"cbuffer HECLVertUniform : register(b0)\n"
"{\n"
" float4x4 objs[%u];\n"
" float4x4 objsInv[%u];\n"
" float4x4 mv;\n"
" float4x4 mvInv;\n"
" float4x4 proj;\n"
"};\n",
skinSlots, skinSlots);
}
retval +=
"struct TCGMtx\n"
"{\n"
" float4x4 mtx;\n"
" float4x4 postMtx;\n"
"};\n"
"cbuffer HECLTCGMatrix : register(b1)\n"
"{\n"
" TCGMtx texMtxs[8];\n"
"};\n";
if (reflectionCoords)
retval +=
"cbuffer HECLReflectMtx : register(b3)\n"
"{\n"
" float4x4 indMtx;\n"
" float4x4 reflectMtx;\n"
" float reflectAlpha;\n"
"};\n"
"\n";
return retval;
}
std::string HLSL::GenerateAlphaTest() const {
return " if (colorOut.a < 0.25)\n"
" {\n"
" discard;\n"
" }\n";
}
std::string HLSL::GenerateReflectionExpr(ReflectionType type) const {
switch (type) {
case ReflectionType::None:
default:
return "float3(0.0, 0.0, 0.0)";
case ReflectionType::Simple:
return "reflectionTex.Sample(reflectSamp, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";
case ReflectionType::Indirect:
return "reflectionTex.Sample(reflectSamp, (reflectionIndTex.Sample(samp, vtf.reflectTcgs[0]).ab - "
"float2(0.5, 0.5)) * float2(0.5, 0.5) + vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";
}
}
void HLSL::reset(const IR& ir, Diagnostics& diag) {
/* Common programmable interpretation */
ProgrammableCommon::reset(ir, diag, "HLSL");
}
std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w, unsigned s, size_t extTexCount,
const TextureInfo* extTexs, ReflectionType reflectionType) const {
std::string retval = GenerateVertInStruct(col, uv, w) + "\n" +
GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" +
GenerateVertUniformStruct(s, reflectionType != ReflectionType::None) + "\n" +
"VertToFrag main(in VertData v)\n"
"{\n"
" VertToFrag vtf;\n";
if (s) {
/* skinned */
retval +=
" float4 objPos = float4(0.0,0.0,0.0,0.0);\n"
" float4 objNorm = float4(0.0,0.0,0.0,0.0);\n";
for (size_t i = 0; i < s; ++i)
retval += hecl::Format(
" objPos += mul(objs[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize
"];\n"
" objNorm += mul(objsInv[%" PRISize "], float4(v.normIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n",
i, i / 4, i % 4, i, i / 4, i % 4);
retval +=
" objPos[3] = 1.0;\n"
" objNorm = float4(normalize(objNorm.xyz), 0.0);\n"
" vtf.mvPos = mul(mv, objPos);\n"
" vtf.mvNorm = float4(normalize(mul(mvInv, objNorm).xyz), 0.0);\n"
" vtf.mvpPos = mul(proj, vtf.mvPos);\n";
} else {
/* non-skinned */
retval +=
" float4 objPos = float4(v.posIn, 1.0);\n"
" float4 objNorm = float4(v.normIn, 0.0);\n"
" vtf.mvPos = mul(mv, objPos);\n"
" vtf.mvNorm = mul(mvInv, objNorm);\n"
" vtf.mvpPos = mul(proj, vtf.mvPos);\n";
}
retval += " float4 tmpProj;\n";
int tcgIdx = 0;
for (const TexCoordGen& tcg : m_tcgs) {
if (tcg.m_mtx < 0)
retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx, EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str());
else
retval += hecl::Format(
" tmpProj = mul(texMtxs[%u].postMtx, float4(%s(mul(texMtxs[%u].mtx, %s).xyz), 1.0));\n"
" vtf.tcgs[%u] = (tmpProj / tmpProj.w).xy;\n",
tcg.m_mtx, tcg.m_norm ? "normalize" : "", tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str(),
tcgIdx);
++tcgIdx;
}
for (int i = 0; i < extTexCount; ++i) {
const TextureInfo& extTex = extTexs[i];
if (extTex.mtxIdx < 0)
retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", i, EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
else
retval += hecl::Format(
" tmpProj = mul(texMtxs[%u].postMtx, float4(%s(mul(texMtxs[%u].mtx, %s).xyz), 1.0));\n"
" vtf.extTcgs[%u] = (tmpProj / tmpProj.w).xy;\n",
extTex.mtxIdx, extTex.normalize ? "normalize" : "", extTex.mtxIdx,
EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str(), i);
}
if (reflectionType != ReflectionType::None)
retval +=
" vtf.reflectTcgs[0] = normalize(mul(indMtx, float4(v.posIn, 1.0)).xz) * float2(0.5, 0.5) + float2(0.5, "
"0.5);\n"
" vtf.reflectTcgs[1] = mul(reflectMtx, float4(v.posIn, 1.0)).xy;\n"
" vtf.reflectAlpha = reflectAlpha;\n";
return retval +
" return vtf;\n"
"}\n";
}
std::string HLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType,
BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting) const {
std::string lightingSrc;
if (!lighting.m_source.empty())
lightingSrc = lighting.m_source;
else
lightingSrc =
"static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 addColor = float4(0.0, 0.0, 0.0, 0.0);\n";
std::string texMapDecl;
if (m_texMapEnd)
texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
if (reflectionType == ReflectionType::Indirect)
texMapDecl += hecl::Format(
"Texture2D reflectionIndTex : register(t%u);\n"
"Texture2D reflectionTex : register(t%u);\n",
m_texMapEnd, m_texMapEnd + 1);
else if (reflectionType == ReflectionType::Simple)
texMapDecl += hecl::Format("Texture2D reflectionTex : register(t%u);\n", m_texMapEnd);
std::string retval = std::string("#define BLEND_SRC_") + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" +
"#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" +
"SamplerState samp : register(s0);\n"
"SamplerState clampSamp : register(s1);\n"
"SamplerState reflectSamp : register(s2);\n" +
GenerateVertToFragStruct(0, reflectionType != ReflectionType::None) + texMapDecl + "\n" +
lightingSrc + "\n" + (!alphaTest ? "\n[earlydepthstencil]\n" : "\n") +
"float4 main(in VertToFrag vtf) : SV_Target0\n{\n";
if (m_lighting) {
if (!lighting.m_entry.empty())
retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n",
lighting.m_entry.data());
else
retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n";
}
unsigned sampIdx = 0;
for (const TexSampling& sampling : m_texSamplings)
retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx,
sampling.tcgIdx);
std::string reflectionExpr = GenerateReflectionExpr(reflectionType);
retval += " float4 colorOut;\n";
if (m_alphaExpr.size())
retval += " colorOut = float4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr +
") * mulColor + addColor;\n";
else
retval += " colorOut = float4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0) * mulColor + addColor;\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n";
}
std::string HLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType,
BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting, const Function& post,
size_t extTexCount, const TextureInfo* extTexs, bool diffuseOnly) const {
std::string lightingSrc;
if (!lighting.m_source.empty())
lightingSrc = lighting.m_source;
else
lightingSrc =
"static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n"
"static const float4 addColor = float4(0.0, 0.0, 0.0, 0.0);\n";
std::string postSrc;
if (!post.m_source.empty())
postSrc = post.m_source;
std::string postEntry;
if (!post.m_entry.empty())
postEntry = post.m_entry;
std::string texMapDecl;
if (m_texMapEnd)
texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
if (reflectionType == ReflectionType::Indirect)
texMapDecl += hecl::Format(
"Texture2D reflectionIndTex : register(t%u);\n"
"Texture2D reflectionTex : register(t%u);\n",
m_texMapEnd, m_texMapEnd + 1);
else if (reflectionType == ReflectionType::Simple)
texMapDecl += hecl::Format("Texture2D reflectionTex : register(t%u);\n", m_texMapEnd);
uint32_t extTexBits = 0;
for (int i = 0; i < extTexCount; ++i) {
const TextureInfo& extTex = extTexs[i];
if (!(extTexBits & (1 << extTex.mapIdx))) {
texMapDecl += hecl::Format("Texture2D extTex%u : register(t%u);\n", extTex.mapIdx, extTex.mapIdx);
extTexBits |= (1 << extTex.mapIdx);
}
}
std::string retval = std::string("#define BLEND_SRC_") + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" +
"#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" +
"SamplerState samp : register(s0);\n"
"SamplerState clampSamp : register(s1);\n"
"SamplerState reflectSamp : register(s2);\n" +
GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + texMapDecl +
"\n" + lightingSrc + "\n" + postSrc + (!alphaTest ? "\n[earlydepthstencil]\n" : "\n") +
"float4 main(in VertToFrag vtf) : SV_Target0\n{\n";
if (m_lighting) {
if (!lighting.m_entry.empty())
retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n",
lighting.m_entry.data());
else
retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n";
}
unsigned sampIdx = 0;
for (const TexSampling& sampling : m_texSamplings)
retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx,
sampling.tcgIdx);
std::string reflectionExpr = GenerateReflectionExpr(reflectionType);
retval += " float4 colorOut;\n";
if (m_alphaExpr.size() && !diffuseOnly)
retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" + m_colorExpr +
" + " + reflectionExpr + ", " + m_alphaExpr + ")) * mulColor + addColor;\n";
else
retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" +
(diffuseOnly ? m_diffuseColorExpr : m_colorExpr) + " + " + reflectionExpr + ", 1.0)) * mulColor + addColor;\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n";
}
} // namespace hecl::Backend