Phillip Stephens 978f1ab88a | ||
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.github/workflows | ||
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NESEmulator | ||
Runtime | ||
Shaders | ||
assets | ||
aurora | ||
bintoc | ||
ci | ||
extern | ||
gbalink | ||
imgui | ||
lldb-extras | ||
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CMakeLists.txt | ||
CMakePresets.json | ||
LICENSE | ||
README.md | ||
README.msan.md | ||
lxd-build-appimage.sh | ||
normalize_submodules.sh | ||
version.h.in |
README.md
Metaforce
Formerly known as URDE
Status: Metroid Prime 1 In-Game (all retail GC & Wii versions)
Official Discord Channel: https://discord.gg/AMBVFuf
Download
This project is currently in Alpha state, so expect bugs.
Builds available at https://releases.axiodl.com.
Platform Support
- Windows 10 (64-bit, D3D11 / Vulkan)
- macOS 10.15+ (Metal)
- Linux (Vulkan)
- Follow this guide to set up Vulkan & appropriate drivers for your distro.
Usage (GUI)
Windows:
- Open
metaforce-gui.exe
macOS:
- Open
Metaforce.app
Linux:
- Ensure AppImage is marked as executable:
chmod +x Metaforce-*.AppImage
- Open
Metaforce-*.AppImage
CLI usage (GC versions)
- Extract ISO:
hecl extract [path].iso -o mp1
mp1
can be substituted with the directory name of your choice
- Repackage game for Metaforce:
cd mp1; hecl package
- Run Metaforce:
metaforce mp1/out
CLI usage (Wii versions)
IMPORTANT: Trilogy main menu currently doesn't work, and requires the --warp 1 0
command line arguments to get in-game.
NFS files dumped from Metroid Prime Trilogy on Wii U VC can be used directly without converting to ISO.
- Extract ISO or NFS:
hecl extract [path].[iso/nfs] -o mpt
mpt
can be substituted with the directory name of your choice
- Repackage game for Metaforce:
cd mpt; hecl package MP1
- The
MP1
parameter is important here.
- The
- Run Metaforce:
metaforce mpt/out --warp 1 0
Metaforce options (non-exhaustive)
-l
: Enable console logging--warp [worldid] [areaid]
: Warp to a specific world/area. Example:--warp 2 2
+developer=1
: Enable developer UI
Build Prerequisites:
- CMake 3.15+
- Windows: Install
CMake Tools
in Visual Studio - macOS:
brew install cmake
- Windows: Install
- Python 3+
- Windows: Microsoft Store
- Verify it's added to
%PATH%
by typingpython
incmd
.
- Verify it's added to
- macOS:
brew install python@3
- Windows: Microsoft Store
- [Windows] Visual Studio 2019 Community
- Select
C++ Development
and verify the following packages are included:Windows 10 SDK
CMake Tools
C++ Clang Compiler
C++ Clang-cl
- Select
- [macOS] Xcode 11.5+
- [Linux] Actively tested on Ubuntu 20.04, Arch Linux & derivatives.
- Ubuntu 20.04+ packages
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \ libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \ libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \ qtbase5-dev qtchooser qt5-qmake qtbase5-dev-tools libclang-dev libfreetype-dev
- Arch Linux packages
base-devel cmake ninja llvm vulkan-headers python3 qt6 clang lld alsa-lib libpulse libxrandr freetype2
- Fedora packages
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel qt6-qtbase-devel qt6-linguist qt6-qttools-devel qt6-qtscxml-devel qt6-qtsvg-devel qt6-qt5compat-devel
- It's also important that you install the developer tools and libraries
sudo dnf groupinstall "Development Tools" "Development Libraries"
- It's also important that you install the developer tools and libraries
- Ubuntu 20.04+ packages
Prep Directions
git clone --recursive https://github.com/AxioDL/metaforce.git
cd metaforce
Update Directions
cd metaforce
git pull
git submodule update --recursive
Build Directions
For Windows, it's recommended to use Visual Studio. See below.
ninja (Windows/macOS/Linux)
Builds using RelWithDebInfo
by default.
cmake -B out -G Ninja # add extra options here
cmake --build out --target metaforce hecl visigen
CMake configure options
- Build in debug mode (slower runtime speed, better backtraces):
-DCMAKE_BUILD_TYPE=Debug
- Use clang+lld (faster linking):
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- Optimize for current CPU (resulting binaries are not portable):
-DMETAFORCE_VECTOR_ISA=native
CLion (Windows/macOS/Linux)
(main development / debugging IDE)
Open the repository's CMakeLists.txt
.
Optionally configure CMake options via File
> Settings
> Build, Execution, Deployment
> CMake
.
Qt Creator (Windows/macOS/Linux)
Open the repository's CMakeLists.txt
via File > Open File or Project.
Configure the desired CMake targets to build in the Projects area of the IDE.
Visual Studio (Windows)
Verify all required VS packages are installed from the above Build Prerequisites section.
Open the metaforce
directory in Visual Studio (imports CMake configuration).
MSVC and clang-cl configurations should import automatically.
Xcode (macOS)
cmake -G Xcode ../metaforce
Then open metaforce.xcodeproj
Optional Debug Models
We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use
these models you may download them from https://axiodl.com/files/debug_models.zip and extract to MP1/URDE
in an
existing HECL project (assuming paths are relative), then run the following command:
hecl package MP1/URDE
This will cook and package the debug models and will automatically enable rendering of lights in a debug build of Metaforce.
Blender Known Issues
On Windows it is known that paths >240 characters will cause blender to fail while attempting to open/create a file, causing hecl to stall.
We currently do not have a good fix for this issue, however a workaround is to place hecl near the root of your directory tree
and executing from there e.g:
D:\HECLProjects\
Another work around is to install a version of python that matches the one blender ships with and renaming the python directory in the blender directory to python.bak
.
This will force blender to use the system's python if it's available and will not have the same path limitation