.. |
CAuxWeapon.cpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CAuxWeapon.hpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CBeamInfo.cpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CBeamInfo.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CBeamProjectile.cpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CBeamProjectile.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CBomb.cpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CBomb.hpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CEnergyProjectile.cpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CEnergyProjectile.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CFidget.cpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CFidget.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CFlameInfo.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFlameInfo.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFlameThrower.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CFlameThrower.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CGSComboFire.cpp
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
CGSComboFire.hpp
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
CGSFidget.cpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGSFidget.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGSFreeLook.cpp
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
CGSFreeLook.hpp
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
CGameProjectile.cpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CGameProjectile.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CGrappleArm.cpp
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Implement rumble classes
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2018-01-25 23:48:42 -10:00 |
CGrappleArm.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGunController.cpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGunController.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGunMotion.cpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CGunMotion.hpp
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
CGunWeapon.cpp
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Fix ShotSmoke effect
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2018-02-12 12:27:40 -10:00 |
CGunWeapon.hpp
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
CIceBeam.cpp
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
CIceBeam.hpp
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
CMakeLists.txt
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Work on projectiles
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2018-02-10 19:27:00 -10:00 |
CNewFlameThrower.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CNewFlameThrower.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CPhazonBeam.cpp
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
CPhazonBeam.hpp
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
CPlasmaBeam.cpp
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
CPlasmaBeam.hpp
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
CPlasmaProjectile.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CPlasmaProjectile.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CPlayerGun.cpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CPlayerGun.hpp
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Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
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2018-02-04 20:57:18 -10:00 |
CPowerBeam.cpp
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Fix ShotSmoke effect
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2018-02-12 12:27:40 -10:00 |
CPowerBeam.hpp
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
CPowerBomb.cpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CPowerBomb.hpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
CProjectileWeapon.cpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CProjectileWeapon.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CTargetableProjectile.cpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CTargetableProjectile.hpp
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
CWaveBeam.cpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CWaveBeam.hpp
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
CWaveBuster.cpp
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
CWaveBuster.hpp
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
CWeapon.cpp
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
CWeapon.hpp
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
CWeaponMgr.cpp
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
CWeaponMgr.hpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CWeaponMode.cpp
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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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2017-08-29 06:17:52 -07:00 |
CWeaponMode.hpp
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
WeaponCommon.cpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
WeaponCommon.hpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |