metaforce/Runtime/Weapon
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
..
CAuxWeapon.cpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CAuxWeapon.hpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CBeamInfo.cpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CBeamInfo.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBeamProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBeamProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CEnergyProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CEnergyProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CFlameInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CFlameThrower.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CGSComboFire.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSComboFire.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFidget.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFidget.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGSFreeLook.cpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGSFreeLook.hpp Work on CPlayerGun 2017-08-25 18:36:25 -10:00
CGameProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CGameProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CGrappleArm.cpp Implement rumble classes 2018-01-25 23:48:42 -10:00
CGrappleArm.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.cpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunController.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunMotion.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CGunMotion.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CGunWeapon.cpp Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
CGunWeapon.hpp Various bug fixes 2018-01-13 20:44:22 -10:00
CIceBeam.cpp Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
CIceBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CMakeLists.txt Work on projectiles 2018-02-10 19:27:00 -10:00
CNewFlameThrower.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CNewFlameThrower.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CPhazonBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CPhazonBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPlasmaBeam.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CPlasmaBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPlasmaProjectile.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlasmaProjectile.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlayerGun.cpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CPlayerGun.hpp Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde 2018-02-04 20:57:18 -10:00
CPowerBeam.cpp Fix ShotSmoke effect 2018-02-12 12:27:40 -10:00
CPowerBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CPowerBomb.cpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CPowerBomb.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
CProjectileWeapon.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CProjectileWeapon.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CTargetableProjectile.cpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CTargetableProjectile.hpp Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
CWaveBeam.cpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CWaveBeam.hpp Implement beam subclasses 2017-09-06 17:55:31 -10:00
CWaveBuster.cpp Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
CWaveBuster.hpp Implement CAuxBeam 2017-09-09 14:36:21 -10:00
CWeapon.cpp Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
CWeapon.hpp Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
CWeaponMgr.cpp Player reflection and other imps 2017-03-25 19:53:04 -10:00
CWeaponMgr.hpp Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
CWeaponMode.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CWeaponMode.hpp First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
WeaponCommon.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
WeaponCommon.hpp Initial working projectiles 2018-02-11 19:30:21 -10:00