metaforce/Runtime/MP1
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
..
Tweaks Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
World Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CArtifactDoll.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CArtifactDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAudioStateWin.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CAudioStateWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAutoSave.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CAutoSave.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCredits.cpp Working movie player 2022-02-08 01:54:05 -05:00
CCredits.hpp Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
CFaceplateDecoration.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFaceplateDecoration.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUI.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CFrontEndUI.hpp Working movie player 2022-02-08 01:54:05 -05:00
CFrontEndUITouchBar.cpp Fix macOS compilation 2022-02-04 23:25:35 -05:00
CFrontEndUITouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUITouchBarMac.mm Reformat pass 2021-06-07 12:29:18 -07:00
CGBASupport.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGBASupport.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameCubeDoll.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameCubeDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameGuiManager.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CInGameGuiManager.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CInGameGuiManagerCommon.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInventoryScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CInventoryScreen.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CLogBookScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CLogBookScreen.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMFGame.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMFGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlow.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMainFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMemoryCardDriver.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMemoryCardDriver.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMessageScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMessageScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
COptionsScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
COptionsScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreen.hpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CPauseScreenBase.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreenBase.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CPauseScreenBlur.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreenBlur.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayMovie.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayMovie.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayerVisor.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPlayerVisor.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CPreFrontEnd.cpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CPreFrontEnd.hpp Rename everything 2021-04-10 01:42:06 -07:00
CQuitGameScreen.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CQuitGameScreen.hpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CSamusDoll.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSamusDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusHud.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSamusHud.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSaveGameScreen.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSaveGameScreen.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSaveGameScreenTouchBar.cpp Fix macOS compilation 2022-02-04 23:25:35 -05:00
CSaveGameScreenTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSaveGameScreenTouchBarMac.mm Reformat pass 2021-06-07 12:29:18 -07:00
CSlideShow.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSlideShow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStateSetterFlow.cpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CStateSetterFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTweaks.cpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
CTweaks.hpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
MP1.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
MP1.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00