metaforce/Runtime/Graphics
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
..
Shaders More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
CBooRenderer.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CBooRenderer.hpp DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
CDrawable.cpp
CDrawable.hpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CDrawablePlaneObject.cpp
CDrawablePlaneObject.hpp
CGraphics.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CGraphics.hpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CGraphicsPalette.cpp
CGraphicsPalette.hpp
CLight.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CLight.hpp Create directional light for bump mapped water rendering 2017-08-09 21:37:01 -10:00
CLineRenderer.cpp Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
CLineRenderer.hpp Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
CMakeLists.txt Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CMetroidModelInstance.hpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CModel.hpp Windows fixes 2017-10-23 17:12:10 -10:00
CModelBoo.cpp More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
CMoviePlayer.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CMoviePlayer.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CPVSAreaSet.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CPVSAreaSet.hpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CPVSVisOctree.cpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisOctree.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CPVSVisSet.cpp Silence warning, implement Zoid loader, and update nod 2017-05-20 23:01:24 -07:00
CPVSVisSet.hpp PVS implementations 2017-02-18 23:27:01 -10:00
CRainSplashGenerator.cpp Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
CRainSplashGenerator.hpp Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
CSimpleShadow.cpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CSimpleShadow.hpp Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
CSkinnedModel.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CSkinnedModel.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CTexture.hpp Finish CAuiImagePane 2017-05-17 21:07:49 -10:00
CTextureBoo.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CVertexMorphEffect.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CVertexMorphEffect.hpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
IRenderer.hpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
IWeaponRenderer.cpp
IWeaponRenderer.hpp Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00