.. |
Shaders
|
More conservative prewarm shader selection
|
2017-11-01 23:35:07 -10:00 |
CBooRenderer.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CBooRenderer.hpp
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
CDrawable.cpp
|
…
|
|
CDrawable.hpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CDrawablePlaneObject.cpp
|
…
|
|
CDrawablePlaneObject.hpp
|
…
|
|
CGraphics.cpp
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
CGraphics.hpp
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
CGraphicsPalette.cpp
|
…
|
|
CGraphicsPalette.hpp
|
…
|
|
CLight.cpp
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
CLight.hpp
|
Create directional light for bump mapped water rendering
|
2017-08-09 21:37:01 -10:00 |
CLineRenderer.cpp
|
Additional work on CMapWorld rendering
|
2017-04-22 11:46:18 -10:00 |
CLineRenderer.hpp
|
Additional work on CMapWorld rendering
|
2017-04-22 11:46:18 -10:00 |
CMakeLists.txt
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CMetroidModelInstance.hpp
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
CModel.hpp
|
Windows fixes
|
2017-10-23 17:12:10 -10:00 |
CModelBoo.cpp
|
More conservative prewarm shader selection
|
2017-11-01 23:35:07 -10:00 |
CMoviePlayer.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CMoviePlayer.hpp
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
CPVSAreaSet.cpp
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
CPVSAreaSet.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CPVSVisOctree.cpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CPVSVisSet.cpp
|
Silence warning, implement Zoid loader, and update nod
|
2017-05-20 23:01:24 -07:00 |
CPVSVisSet.hpp
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
CRainSplashGenerator.cpp
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
CRainSplashGenerator.hpp
|
Better storage mechanism for reserved_vector with proper alignment
|
2017-09-18 10:29:59 -10:00 |
CSimpleShadow.cpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CSimpleShadow.hpp
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
CSkinnedModel.cpp
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
CSkinnedModel.hpp
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
CTexture.hpp
|
Finish CAuiImagePane
|
2017-05-17 21:07:49 -10:00 |
CTextureBoo.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CVertexMorphEffect.cpp
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
CVertexMorphEffect.hpp
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
IRenderer.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
IWeaponRenderer.cpp
|
…
|
|
IWeaponRenderer.hpp
|
Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |