metaforce/Runtime/Graphics/Shaders
Jack Andersen d301491bd6 More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
..
CAABoxShader.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CAABoxShader.hpp Finish CGrappleArm 2017-09-03 16:22:46 -10:00
CAABoxShaderGLSL.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CAABoxShaderHLSL.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CAABoxShaderMetal.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CCameraBlurFilter.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CCameraBlurFilter.hpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CCameraBlurFilterGLSL.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CCameraBlurFilterHLSL.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CCameraBlurFilterMetal.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CColoredQuadFilter.cpp CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
CColoredQuadFilter.hpp CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
CColoredQuadFilterGLSL.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CColoredQuadFilterHLSL.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CColoredQuadFilterMetal.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CElementGenShaders.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CElementGenShaders.hpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CElementGenShadersGLSL.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CElementGenShadersHLSL.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CElementGenShadersMetal.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CEnergyBarShader.cpp Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
CEnergyBarShader.hpp Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
CEnergyBarShaderGLSL.cpp Work on HUD interfaces 2017-04-06 19:35:09 -10:00
CEnergyBarShaderHLSL.cpp Windows fixes 2017-04-01 17:28:30 -10:00
CEnergyBarShaderMetal.cpp Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
CFluidPlaneShader.cpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFluidPlaneShader.hpp Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
CFluidPlaneShaderGLSL.cpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFluidPlaneShaderHLSL.cpp Windows fixes 2017-08-15 20:37:29 -10:00
CFluidPlaneShaderMetal.cpp Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
CFogVolumeFilter.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumeFilter.hpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumeFilterGLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CFogVolumeFilterHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CFogVolumeFilterMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumePlaneShader.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumePlaneShader.hpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumePlaneShaderGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CFogVolumePlaneShaderHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CFogVolumePlaneShaderMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CLineRendererShaders.cpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
CLineRendererShaders.hpp Shader directory refactor 2016-07-20 19:21:45 -10:00
CLineRendererShadersGLSL.cpp More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
CLineRendererShadersHLSL.cpp Windows build fix 2017-04-24 18:46:24 -10:00
CLineRendererShadersMetal.cpp Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
CMapSurfaceShader.cpp Finish CMapWorld and CMapUniverse rendering 2017-04-24 15:11:31 -10:00
CMapSurfaceShader.hpp Finish CMapWorld and CMapUniverse rendering 2017-04-24 15:11:31 -10:00
CMapSurfaceShaderGLSL.cpp Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00
CMapSurfaceShaderHLSL.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CMapSurfaceShaderMetal.cpp Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00
CModelShaders.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CModelShaders.hpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CModelShadersGLSL.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CModelShadersHLSL.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CModelShadersMetal.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CParticleSwooshShaders.cpp Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00
CParticleSwooshShaders.hpp Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00
CParticleSwooshShadersGLSL.cpp More conservative prewarm shader selection 2017-11-01 23:35:07 -10:00
CParticleSwooshShadersHLSL.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CParticleSwooshShadersMetal.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CPhazonSuitFilter.cpp Finish CSamusDoll 2017-05-05 19:21:42 -10:00
CPhazonSuitFilter.hpp Finish CSamusDoll 2017-05-05 19:21:42 -10:00
CPhazonSuitFilterGLSL.cpp Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes 2017-05-09 17:03:20 -07:00
CPhazonSuitFilterHLSL.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CPhazonSuitFilterMetal.cpp Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
CRadarPaintShader.cpp Work on HUD interfaces 2017-04-06 19:35:09 -10:00
CRadarPaintShader.hpp Work on HUD interfaces 2017-04-06 19:35:09 -10:00
CRadarPaintShaderGLSL.cpp CRadarPaintShader vertex format fix; update hecl 2017-05-11 09:14:38 -10:00
CRadarPaintShaderHLSL.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CRadarPaintShaderMetal.cpp CRadarPaintShader vertex format fix; update hecl 2017-05-11 09:14:38 -10:00
CRandomStaticFilter.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CRandomStaticFilter.hpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CRandomStaticFilterGLSL.cpp Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
CRandomStaticFilterHLSL.cpp Windows fixes 2017-10-23 17:12:10 -10:00
CRandomStaticFilterMetal.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CScanLinesFilter.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CScanLinesFilter.hpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CScanLinesFilterGLSL.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CScanLinesFilterHLSL.cpp Implement HLSL static and scan lines shaders 2017-06-01 09:47:39 -10:00
CScanLinesFilterMetal.cpp Implement CRandomStatic and CScanLines shaders (still need HLSL) 2017-06-01 09:10:06 -10:00
CSpaceWarpFilter.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CSpaceWarpFilter.hpp HLSL extension shaders 2016-07-31 18:35:42 -10:00
CSpaceWarpFilterGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CSpaceWarpFilterHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CSpaceWarpFilterMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CTextSupportShader.cpp GuiSys Image geometry fixes 2017-01-29 20:58:59 -10:00
CTextSupportShader.hpp GuiSys Image geometry fixes 2017-01-29 20:58:59 -10:00
CTextSupportShaderGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CTextSupportShaderHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CTextSupportShaderMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CTexturedQuadFilter.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CTexturedQuadFilter.hpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CTexturedQuadFilterGLSL.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CTexturedQuadFilterHLSL.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CTexturedQuadFilterMetal.cpp Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
CThermalColdFilter.cpp Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
CThermalColdFilter.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CThermalColdFilterGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CThermalColdFilterHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CThermalColdFilterMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CThermalHotFilter.cpp Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
CThermalHotFilter.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CThermalHotFilterGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CThermalHotFilterHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CThermalHotFilterMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CWorldShadowShader.cpp CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
CWorldShadowShader.hpp Fix merge derp 2017-10-01 20:08:02 -10:00
CWorldShadowShaderGLSL.cpp CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
CWorldShadowShaderHLSL.cpp CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
CWorldShadowShaderMetal.cpp CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
CXRayBlurFilter.cpp Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
CXRayBlurFilter.hpp CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
CXRayBlurFilterGLSL.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
CXRayBlurFilterHLSL.cpp Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
CXRayBlurFilterMetal.cpp Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
TMultiBlendShader.hpp Camera filter refactor 2017-05-31 19:34:24 -10:00
TMultiBlendShaderDecl.hpp Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
TShader.hpp Conform HLSL shaders 2017-01-28 21:27:48 -10:00
TShaderDecl.hpp Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00