metaforce/Runtime/World
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
..
CActor.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CActor.hpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CActorModelParticles.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CActorModelParticles.hpp Rename everything 2021-04-10 01:42:06 -07:00
CActorParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAi.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAi.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAiFuncMap.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAiFuncMap.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAmbientAI.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAmbientAI.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CAnimationParameters.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDamageInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDamageInfo.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDamageVulnerability.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDamageVulnerability.hpp CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
CDestroyableRock.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDestroyableRock.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEffect.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CEnergyDrainSource.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEnergyDrainSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CEntity.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEntity.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CEntityInfo.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CEnvFxManager.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CEnvFxManager.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CExplosion.cpp Rename everything 2021-04-10 01:42:06 -07:00
CExplosion.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFire.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFire.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFishCloud.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CFishCloud.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CFishCloudModifier.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFishCloudModifier.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CFluidPlane.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CFluidPlane.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CFluidPlaneCPU.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CFluidPlaneCPU.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneDoor.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CFluidPlaneDoor.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneGPU.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CFluidPlaneGPU.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneManager.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CFluidPlaneManager.hpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CFluidUVMotion.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidUVMotion.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameArea.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameArea.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CGameLight.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameLight.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CGrappleParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHUDBillboardEffect.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CHUDBillboardEffect.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CHUDMemoParms.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CHealthInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CHealthInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIceImpact.cpp Fixed some mistakes, generates impacts now 2021-10-25 23:02:56 -04:00
CIceImpact.hpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CKnockBackController.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CKnockBackController.hpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CLightParameters.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMakeLists.txt Initial CIceImpact 2021-10-25 23:02:56 -04:00
CMarkerGrid.cpp Fixed some mistakes, generates impacts now 2021-10-25 23:02:56 -04:00
CMarkerGrid.hpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CMorphBall.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CMorphBall.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMorphBallShadow.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CMorphBallShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindArea.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPathFindArea.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPathFindRegion.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPathFindRegion.hpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CPathFindSearch.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindSearch.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindSpline.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPatterned.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CPatterned.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CPatternedInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPatternedInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPhysicsActor.cpp Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
CPhysicsActor.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayer.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CPlayer.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CPlayerCameraBob.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerCameraBob.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.hpp Rename everything 2021-04-10 01:42:06 -07:00
CProjectedShadow.cpp Rename everything 2021-04-10 01:42:06 -07:00
CProjectedShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRepulsor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRepulsor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CRipple.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRipple.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRippleManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRippleManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScannableParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActor.hpp CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
CScriptActorKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActorKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptActorRotate.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptActorRotate.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptAiJumpPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptAiJumpPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptAreaAttributes.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptAreaAttributes.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptBallTrigger.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptBallTrigger.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptBeam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptBeam.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraBlurKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraBlurKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraFilterKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraFilterKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraHint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraHint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraHintTrigger.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptCameraHintTrigger.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptCameraPitchVolume.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraPitchVolume.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraShaker.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraShaker.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraWaypoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptColorModulate.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptColorModulate.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptControllerAction.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptControllerAction.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCounter.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCounter.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCoverPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCoverPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDamageableTrigger.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptDamageableTrigger.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDebris.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDebris.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDebugCameraWaypoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDebugCameraWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDistanceFog.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDistanceFog.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDock.cpp Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
CScriptDock.hpp Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
CScriptDockAreaChange.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDockAreaChange.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDoor.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CScriptDoor.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptEMPulse.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptEMPulse.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptEffect.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptEffect.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGenerator.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptGenerator.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGrapplePoint.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptGrapplePoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGunTurret.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptGunTurret.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptHUDMemo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptHUDMemo.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptMazeNode.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMazeNode.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptMemoryRelay.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptMemoryRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptMidi.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMidi.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPickup.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptPickup.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptPickupGenerator.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPickupGenerator.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlatform.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptPlatform.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptPlayerActor.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptPlayerActor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlayerHint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPlayerHint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlayerStateChange.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPlayerStateChange.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPointOfInterest.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPointOfInterest.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRandomRelay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRandomRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRelay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRipple.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptRipple.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRoomAcoustics.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptRoomAcoustics.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptShadowProjector.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptShadowProjector.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSound.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSound.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpawnPoint.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptSpawnPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpecialFunction.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptSpecialFunction.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpiderBallAttractionSurface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSpiderBallAttractionSurface.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpiderBallWaypoint.cpp Spiderball fixes and cleanup 2021-06-02 14:54:58 -07:00
CScriptSpiderBallWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpindleCamera.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptSpindleCamera.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptSteam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSteam.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptStreamedMusic.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptStreamedMusic.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSwitch.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSwitch.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTargetingPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptTargetingPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTimer.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptTimer.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTrigger.cpp Merge remote-tracking branch 'origin/main' into wgpu 2022-02-08 03:46:22 -05:00
CScriptTrigger.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptVisorFlare.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptVisorFlare.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptVisorGoo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptVisorGoo.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptWater.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CScriptWater.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptWaypoint.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptWorldTeleporter.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CScriptWorldTeleporter.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CSnakeWeedSwarm.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSnakeWeedSwarm.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateMachine.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CStateMachine.hpp Minor cleanups 2022-01-30 12:07:24 -08:00
CTeamAiMgr.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTeamAiMgr.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CTeamAiTypes.hpp Rename everything 2021-04-10 01:42:06 -07:00
CVisorFlare.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CVisorFlare.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CVisorParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWallCrawlerSwarm.cpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CWallCrawlerSwarm.hpp Initial CIceImpact 2021-10-25 23:02:56 -04:00
CWallWalker.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWallWalker.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CWorld.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CWorld.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CWorldLight.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CWorldLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldShadow.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CWorldShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldTransManager.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CWorldTransManager.hpp Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
IGameArea.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
IGameArea.hpp Rename everything 2021-04-10 01:42:06 -07:00
ScriptLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
ScriptLoader.hpp Rename everything 2021-04-10 01:42:06 -07:00
ScriptObjectSupport.cpp Use existing ScriptObject{State,Message}ToStr 2021-05-29 18:45:07 -04:00
ScriptObjectSupport.hpp Rename everything 2021-04-10 01:42:06 -07:00