metaforce/Runtime
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
..
Audio RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
AutoMapper RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Camera RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Character RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Collision RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Graphics RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
GuiSys RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Input aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
MP1 RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
World RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
platforms Fixup metaforce.desktop 2022-01-12 21:59:02 -08:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CBasicsPC.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CDvdFile.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CFactoryMgr.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameOptionsTouchBar.cpp Fix macOS compilation 2022-02-04 23:25:35 -05:00
CGameOptionsTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptionsTouchBarMac.mm Reformat pass 2021-06-07 12:29:18 -07:00
CGameState.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameState.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInputStream.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CInputStream.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad 2022-02-20 13:06:04 -08:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMayaSpline.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMemoryCardSys.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMemoryCardSysNix.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryInStream.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMemoryStreamOut.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CMemoryStreamOut.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
COutputStream.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
COutputStream.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPakFile.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp Fix missed reference to steady_clock 2021-05-30 15:40:08 -04:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CScannableObjectInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CStateManager.hpp Add CVarValueReference 2021-07-10 11:32:25 -07:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStringExtras.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CStringExtras.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
CToken.hpp Finish CModel constructors 2022-02-04 00:10:09 -08:00
CWorldSaveGameInfo.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CZipInputStream.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CZipInputStream.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
GCNTypes.hpp New code style refactor 2018-12-07 19:30:43 -10:00
GameGlobalObjects.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameGlobalObjects.hpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
IOStreams.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
IOStreams.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
ITweak.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp aurora: Pipeline info debug overlay 2022-02-19 01:59:24 -05:00
ImGuiConsole.hpp aurora: Pipeline info debug overlay 2022-02-19 01:59:24 -05:00
ImGuiEntitySupport.cpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.hpp Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
RetroTypes.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
rstl.hpp rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00