metaforce/Runtime/Graphics
Jack Andersen f433821320 Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
..
Shaders Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
CBooRenderer.cpp Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
CBooRenderer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDrawable.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CDrawablePlaneObject.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CGraphics.cpp Make CLineRenderer supply verts in clip-space 2018-06-23 15:01:29 -10:00
CGraphics.hpp Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
CGraphicsPalette.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CLight.cpp Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
CLight.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CLineRenderer.cpp Windows fixes 2018-10-14 10:16:21 -10:00
CLineRenderer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CMakeLists.txt Huge shader refactor 2018-10-06 16:59:17 -10:00
CMetroidModelInstance.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CModel.hpp Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
CModelBoo.cpp Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor 2018-10-06 16:59:32 -10:00
CMoviePlayer.cpp Huge shader refactor 2018-10-06 16:59:17 -10:00
CMoviePlayer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPVSAreaSet.cpp PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
CPVSAreaSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPVSVisOctree.cpp PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
CPVSVisOctree.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CPVSVisSet.cpp PVS and DCLN bug fixes 2018-06-27 20:47:34 -10:00
CPVSVisSet.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CRainSplashGenerator.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CRainSplashGenerator.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSimpleShadow.cpp Add support for InvDstMultiply blending for shadows, initial CAi implementation 2018-09-06 20:37:39 -07:00
CSimpleShadow.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CSkinnedModel.cpp Lots of bug fixes 2018-05-09 21:25:26 -10:00
CSkinnedModel.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTexture.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
CTextureBoo.cpp Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
CVertexMorphEffect.cpp Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
CVertexMorphEffect.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IRenderer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00
IWeaponRenderer.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
IWeaponRenderer.hpp Convert to pragma once 2018-10-06 17:42:33 -10:00