Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens fa1b3a5a12
Merge pull request #60 from lioncash/athena
DataSpec: Be explicit about athena's SeekOrigin type
2019-09-08 17:49:25 -07:00
.idea Update submodules, fix compiling against kabufuda 2019-09-03 23:11:04 -07:00
DataSpec DataSpec: Be explicit about athena's SeekOrigin type 2019-09-08 16:44:02 -04:00
Editor Editor/ProjectManager: Be explicit about athena's SeekOrigin type 2019-09-07 21:22:41 -04:00
NESEmulator Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-07-19 18:29:06 -10:00
Runtime Merge pull request #57 from lioncash/ref 2019-09-06 23:21:23 -07:00
Shaders Windows build fixes 2019-07-27 15:21:31 -10:00
amuse@d88b14c38a Update submodules 2019-09-08 00:16:42 -07:00
assetnameparser Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink gbalink: Amend code to compile with jbus changes 2019-09-04 01:56:04 -04:00
gmm Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
hecl@eaa8eebbd7 Update submodules 2019-09-08 00:16:42 -07:00
hecl-gui@e53a7e04c8 Update submodules 2019-09-06 23:32:43 -07:00
jbus@d72163ad27 Update submodules, fix compiling against kabufuda 2019-09-03 23:11:04 -07:00
kabufuda@35e5c7c90f Update submodules, fix compiling against kabufuda 2019-09-03 23:11:04 -07:00
lldb-extras CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
mpcksum CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
nod@acdadaf963 Update submodules 2019-09-07 07:08:33 -07:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@2b9863cd47 Update submodules 2019-09-06 23:32:43 -07:00
visigen visigen/CMakeLists: Modify target directly 2019-09-06 07:50:17 -04:00
.appveyor.yml Upside-down OpenGL reflection fix 2018-10-18 13:55:59 -10:00
.clang-format New code style refactor 2018-12-07 19:30:43 -10:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Update file download locations 2019-07-12 01:06:23 -07:00
.gitmodules Update file download locations 2019-07-12 01:06:23 -07:00
CMakeLists.txt MacOS build fixes 2019-08-31 10:40:07 -10:00
Doxyfile Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Fix discord link (the old one expired even though I set it to never expire, grrr) 2019-08-24 14:32:59 -07:00
README.msan.md Typo fix 2019-04-06 19:49:21 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: In-Game with 0-00 (v1.088) only

Official Discord Channel: https://discord.gg/AMBVFuf

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.11+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj