zeus/include/zeus/CSphere.hpp

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#pragma once
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#include "zeus/CVector3f.hpp"
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namespace zeus {
class CSphere {
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public:
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constexpr CSphere(const CVector3f& position, float radius) : position(position), radius(radius) {}
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[[nodiscard]] CVector3f getSurfaceNormal(const CVector3f& coord) const { return (coord - position).normalized(); }
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[[nodiscard]] bool intersects(const CSphere& other) const {
const float dist = (position - other.position).magnitude();
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return dist < (radius + other.radius);
}
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CVector3f position;
float radius;
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};
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} // namespace zeus