zeus/include/zeus/CSphere.hpp

21 lines
541 B
C++

#pragma once
#include "zeus/CVector3f.hpp"
namespace zeus {
class CSphere {
public:
constexpr CSphere(const CVector3f& position, float radius) : position(position), radius(radius) {}
[[nodiscard]] CVector3f getSurfaceNormal(const CVector3f& coord) const { return (coord - position).normalized(); }
[[nodiscard]] bool intersects(const CSphere& other) const {
const float dist = (position - other.position).magnitude();
return dist < (radius + other.radius);
}
CVector3f position;
float radius;
};
} // namespace zeus