zeus/test/main.cpp

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#include <iostream>
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#include <iomanip>
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#include <zeus/zeus.hpp>
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// This is only for testing, do NOT do this normally
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using namespace zeus;
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union Color {
struct
{
zeus::Comp8 r, g, b, a;
};
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zeus::Comp32 rgba;
};
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int main()
{
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zeus::detectCPU();
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assert(!CAABox({100, 100, 100}, {100, 100, 100}).invalid());
assert(CAABox().invalid());
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CVector3f vec{320.f, 1.f, 0.66568f};
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assert(vec.canBeNormalized());
assert(!vec.isZero());
assert(CVector3f().isZero());
assert(!vec.normalized().canBeNormalized());
float blarg = 5.f;
CVector3f t{100, 100, 200};
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blarg = clamp(0.f, blarg, 1.f);
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CAABox test{{-100, -100, -100}, {100, 100, 100}};
CAABox test2{{-100, -100, -100}, {100, 100, 100}};
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CAABox test3{{-50, -50, -50}, {50, 50, 50}};
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CAABox test4{{-50, -50, -105}, {50, 50, 105}};
CVector3f point(-90, 67, -105);
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test.closestPointAlongVector(point);
CVector3d(100, -100, -200);
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zeus::CAABox aabb1{208.9f, -83.9f, 17.7f, 211.9f, -80.9f, 25.7f};
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aabb1.center();
aabb1.extents() * 2.f;
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zeus::CAABox aabb2{211.8f, -81.4f, 22.3f, 212.8f, -80.4f, 25.0f};
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aabb2.center();
aabb2.extents() * 2.f;
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aabb1.booleanIntersection(aabb2);
aabb2.center();
aabb2.extents() * 2.f;
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assert(t.isEqu(t));
assert(test.inside(test));
assert(test2.inside(test));
assert(test3.inside(test));
assert(!test4.inside(test));
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CAABox aabb(-1.f, 1.f);
CSphere s1(zeus::CVector3f(0.f), 1);
CSphere s2(zeus::CVector3f(1.f, 0.f, 0.f), 1);
CSphere s3(zeus::CVector3f(3.f, 0.f, 0.f), 1);
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std::cout << min(1, 3) << std::endl;
std::cout << min(2, 1) << std::endl;
std::cout << max(1, 3) << std::endl;
std::cout << max(2, 1) << std::endl;
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std::cout << clamp(-50, 100, 50) << std::endl;
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std::cout << clamp(-50, -100, 50) << std::endl;
std::cout << invSqrtF(1) << std::endl;
std::cout << floorPowerOfTwo(256) << std::endl;
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std::cout << " Test 1 " << (aabb.intersects(s1) ? "succeeded" : "failed") << std::endl;
std::cout << " Test 2 " << (aabb.intersects(s2) ? "succeeded" : "failed") << std::endl;
std::cout << " Test 3 " << (aabb.intersects(s3) ? "succeeded" : "failed") << std::endl;
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CLineSeg({-89.120926f, 59.328712f, 3.265882f}, {-90.120926f, 59.328712f, 3.265882f});
CColor ctest1;
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ctest1.fromHSV(0, 255 / 255.f, .5);
float h, s, v;
ctest1.toHSV(h, s, v);
std::cout << (int)ctest1.r << " " << (int)ctest1.g << " " << (int)ctest1.b << " " << (int)ctest1.a << std::endl;
std::cout << h << " " << s << " " << v << " " << (float)(ctest1.a / 255.f) << std::endl;
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return 0;
}