zeus/include/CSphere.hpp

36 lines
558 B
C++

#ifndef CSPHERE_HPP
#define CSPHERE_HPP
#include "CVector3f.hpp"
class ZE_ALIGN(16) CSphere
{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
CSphere(const CVector3f& position, float radius)
{
#if __SSE__
mVec128 = position.mVec128;
#endif
r = radius;
}
inline CVector3f getSurfaceNormal(const CVector3f& coord)
{
return (vec - coord).normalized();
}
union
{
struct { float x, y, z, r; };
float s[4];
CVector3f vec;
#if __SSE__
__m128 mVec128;
#endif
};
};
#endif