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#ifndef _CICEBEAM
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#define _CICEBEAM
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#include "types.h"
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CIceBeam : public CGunWeapon {
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public:
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CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CIceBeam();
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// CGunWeapon
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void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf);
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void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf);
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void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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const CTransform4f& xf);
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void Update(float dt, CStateManager& mgr);
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void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1,
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float chargeFactor2);
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void Load(CStateManager& mgr, bool subtypeBasePose);
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void Unload(CStateManager& mgr);
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bool IsLoaded() const;
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void EnableFx(bool enable);
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void EnableSecondaryFx(ESecondaryFxType type);
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private:
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TCachedToken< CGenDescription > x21c_iceSmoke;
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TCachedToken< CGenDescription > x228_ice2nd1;
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TCachedToken< CGenDescription > x234_ice2nd2;
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rstl::single_ptr< CElementGen > x240_smokeGen;
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rstl::single_ptr< CElementGen > x244_chargeFx;
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bool x248_24_loaded : 1;
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bool x248_25_inEndFx : 1;
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void ReInitVariables();
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};
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CHECK_SIZEOF(CIceBeam, 0x24c)
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2022-10-09 05:13:17 +00:00
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#endif // _CICEBEAM
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