Henrique Gemignani Passos Lima
f585ef383f
Use raw pointers in CWeaponDescription, link it
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Former-commit-id: 0e45d77036
2022-11-17 07:13:56 +02:00
Phillip Stephens
e99cd889cc
Match and link CDecalDescription, nearly match CWeaponDescription
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Former-commit-id: 181f0435d2
2022-11-16 20:36:02 -08:00
Henrique Gemignani Passos Lima
9d78c47057
Match and link CProjectileInfo
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Former-commit-id: 928ade0175
2022-10-20 14:18:42 +03:00
Luke Street
38570b9f6e
CDecal progress
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Former-commit-id: cd88e8eedd
2022-10-16 22:33:08 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens
f8688e02e3
Initial pass at CDecal classes
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Former-commit-id: 4b24bba57e
2022-10-04 12:58:17 -07:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Phillip Stephens
0569f5a404
Fix IWeaponRenderer and link
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Former-commit-id: e418784c51
2022-08-12 02:18:28 -07:00
Phillip Stephens
70b617a99f
Implement IWeaponRenderer, can't link yet due to vtable shenanigans
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Former-commit-id: ba035cfa44
2022-08-11 02:24:45 -07:00
Luke Street
1efd8da0b0
Migrate to inline=deferred,noauto
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Former-commit-id: 863cf71312
2022-07-28 09:19:26 -04:00
Phillip Stephens
509dc4d622
IWeaponRender decomp (can't link yet)
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Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00