Luke Street
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85284f7640
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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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2022-08-14 14:38:41 -04:00 |
Luke Street
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e16e6bca49
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
Luke Street
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44b17813bd
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Initial work on CActor.cpp
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2022-08-12 21:26:54 -04:00 |
Phillip Stephens
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3d19d9ea82
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More musyx imps, cleanups
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2022-08-11 01:12:35 -07:00 |
Luke Street
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11f69fcb5d
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Split .comm declarations
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2022-08-10 22:27:22 -04:00 |
Luke Street
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0f326e1ce3
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Migrate to -common on; use .comm/.lcomm
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2022-08-10 21:17:58 -04:00 |
Luke Street
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0a57ffc4d3
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Rename NullConnectionList__7CEntity
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2022-08-10 19:45:31 -04:00 |
Luke Street
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b7565482e9
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Missed one
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2022-08-10 19:11:22 -04:00 |
Luke Street
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c3b5f8a821
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Remove dupliate .baligns
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2022-08-10 19:10:26 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
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a54141b0fa
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Split .ctors
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2022-08-10 02:27:47 -04:00 |
Luke Street
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107ea767f9
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Link zlib
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2022-08-09 23:00:57 -04:00 |
Phillip Stephens
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7043befead
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Various imps
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2022-08-05 03:23:49 -07:00 |
Phillip Stephens
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2f39c70005
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Link CHUDMemoParms.cpp, minor data fixes
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2022-07-30 13:10:04 -07:00 |
Phillip Stephens
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4a01665439
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Link CRandom16.cpp
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2022-07-30 03:34:28 -07:00 |
Phillip Stephens
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5bfa43d591
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Minor cleanups
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2022-07-30 02:12:25 -07:00 |
Phillip Stephens
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7107b307e2
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Start trying to get zlib linked
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2022-07-28 22:03:24 -07:00 |
Luke Street
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863cf71312
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Migrate to inline=deferred,noauto
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2022-07-28 09:19:26 -04:00 |
Phillip Stephens
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93eb46aedd
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Remove reverb_fx.s
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2022-07-26 23:33:44 -07:00 |
Phillip Stephens
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97dbbc26d8
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Remove seq_api.s and hw_memory.s
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2022-07-26 22:56:22 -07:00 |
Phillip Stephens
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e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Phillip Stephens
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0e20e67870
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IWeaponRender decomp (can't link yet)
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2022-07-25 21:36:32 -07:00 |
Phillip Stephens
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0680c9d62d
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Link IAllocator.cpp
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2022-07-20 21:47:03 -07:00 |
Phillip Stephens
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437b1dd3a6
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Link CMemoryInStream.cpp
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2022-07-19 23:19:07 -07:00 |
Luke Street
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69ddd71fc8
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Link CInputStream.cpp
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2022-07-18 13:53:58 -04:00 |
Luke Street
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1bc93e4dbc
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Delete rodata.s
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2022-07-18 01:39:25 -04:00 |
Luke Street
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4aba1a659a
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Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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18079ecfee
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Almost matched CInputStream
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2022-07-14 20:48:18 -04:00 |
Luke Street
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e98f62c3a6
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Implement TObj*/IObj; finish matching CStringTable
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2022-07-14 12:24:26 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Luke Street
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37f2e5cbbb
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Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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6753bb7115
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Decompile dsp.c start OSReset.c
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2022-04-30 01:32:00 -07:00 |
Phillip Stephens
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0fef366427
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Remove OSAudioSystem.s
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2022-04-24 12:23:30 -07:00 |
Phillip Stephens
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b1efa7e9c4
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Start splitting sbss.s
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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ef4af6693f
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Rename TGameTypes constants
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2022-04-23 18:54:45 -07:00 |
Phillip Stephens
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757e6d48f9
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Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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813b9e6e01
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Start splitting sdata.s
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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b9fc64bf52
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Split sbss2.s
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2022-04-17 21:29:59 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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3ed154a0e6
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deincbin data.s
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2022-04-16 17:22:26 -07:00 |
Phillip Stephens
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f6ecafb3a6
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Split bss
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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c1a80b4534
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Forgot CDecalDescription
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2022-04-16 15:11:02 -07:00 |
Phillip Stephens
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186077f010
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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85c0f37226
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Finish splitting text.s!
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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d9393c0953
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Move Kyoto_CWD to MetroidPrime
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2022-04-15 21:01:44 -07:00 |
Phillip Stephens
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cdc96f4c1e
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Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
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2022-04-15 20:52:00 -07:00 |
Luke Street
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b8c0242ea7
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Updates to rstl; rename some symbols; update CFLAGS
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2022-04-15 15:24:52 -04:00 |
Phillip Stephens
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64057eede7
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
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2022-04-15 00:32:53 -07:00 |
Phillip Stephens
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c9fbc0362a
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More splitting
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2022-04-14 01:02:42 -07:00 |
Phillip Stephens
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81b791ab6a
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Nearly half way done spliting text.s
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2022-04-13 01:02:06 -07:00 |
Phillip Stephens
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1d44f50d7b
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SPLIT!
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2022-04-12 23:53:45 -07:00 |
Phillip Stephens
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da684dbef6
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Start reorganizing source code
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2022-04-12 21:45:24 -07:00 |
Phillip Stephens
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604ef813e4
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More text.s splitting
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2022-04-12 02:57:12 -07:00 |
Phillip Stephens
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49492e8d2b
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Finish splitting CWeaponMgr
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2022-04-12 02:14:24 -07:00 |
Phillip Stephens
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51e56ed135
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
Phillip Stephens
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361fd45f83
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More splitting!
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2022-04-12 00:10:32 -07:00 |
Phillip Stephens
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ea1c0550fc
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Start splitting Kyoto
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2022-04-11 22:41:21 -07:00 |
Phillip Stephens
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d58a5bbe22
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Forgot CControlMapper.s
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2022-04-11 22:20:49 -07:00 |
Phillip Stephens
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0388956e1e
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Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
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2022-04-11 22:19:33 -07:00 |
Phillip Stephens
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1974f6fc22
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Split mslsupp.c rename TRK functions
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2022-04-11 21:53:51 -07:00 |
Phillip Stephens
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7a95698329
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PAD: name PADRecalibrate
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2022-04-09 19:40:54 -07:00 |
Phillip Stephens
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7f90b8de58
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MusyX: Correct global variable locations, and move synth_dbtab to C
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
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40babd0f65
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Fully symbolize MusyX
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2022-04-08 23:40:18 -07:00 |
Phillip Stephens
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a082ae9ddf
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Start deincbinning
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2022-04-08 03:22:19 -07:00 |
Phillip Stephens
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95f655b9db
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Match snd_init
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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706a4b54cd
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MusyX: deincbin
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2022-04-07 23:41:39 -07:00 |
Phillip Stephens
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44d7e93e64
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Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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0b3818ffc1
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Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
EpochFlame
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892263c943
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rename Dolphin folders to lowercase
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2022-04-06 13:45:05 -04:00 |
EpochFlame
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f72ad7dae2
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split GBAKey.s
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
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aff4d12557
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musyx: start renaming symbols to reflect original library
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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2316eb01d3
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Split more section data
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2022-04-06 03:04:03 -07:00 |
Phillip Stephens
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19206f91f9
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
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2022-04-06 01:17:53 -07:00 |
Luke Street
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051cc6d15f
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Add WIP main.cpp / CStringTable.cpp
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2022-04-05 19:22:28 -04:00 |
EpochFlame
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c8c12cc8f8
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match PPCArch.c
match PPCArch and remove its .s counterpart
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2022-04-04 10:51:16 -04:00 |
Luke Street
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8a13a04b78
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Symbol fixes & cleanup
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2022-04-04 10:22:31 -04:00 |
Phillip Stephens
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58412b389a
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Add missing files
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2022-04-04 03:20:15 -07:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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6f2c9f9bcf
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More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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576a2b1541
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Start splitting data.s
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2022-04-02 15:25:50 -07:00 |
Phillip Stephens
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84076de482
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Split SDK objects
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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e1ad16dcc8
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Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |
EpochFlame
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3f08af6e2f
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symbol repair
bless regex
also split THPDec rodata
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2022-03-29 19:12:36 -04:00 |
Luke Street
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7626e83e7d
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Split main.s
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2022-03-29 18:47:41 -04:00 |
EpochFlame
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406baa142a
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
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2022-03-28 17:10:24 -04:00 |
Luke Street
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5622af3e91
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More sbss labeling
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2022-03-24 01:47:03 -04:00 |
Luke Street
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7b144b254b
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Begin marking .sbss
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2022-03-24 00:39:39 -04:00 |
Luke Street
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ed0d2110d9
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Resolve ctors/dtors/extab/extabindex
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2022-03-23 20:39:27 -04:00 |
Luke Street
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ce247fb264
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Initial commit
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2022-03-23 17:22:48 -04:00 |