Commit Graph

26 Commits

Author SHA1 Message Date
Phillip Stephens 8b5b9757f3 Add CCollisionActorManager
Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Luke Street 8af6095198 Add several particle classes; link CParticleGlobals
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching


Former-commit-id: bb99d88d3b
2022-10-17 22:06:45 -04:00
Phillip Stephens 5e8d7a33a8 Remove unecessary padding from CVector3f
Former-commit-id: ca87e890b5
2022-10-09 10:57:13 -07:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street dbd1477d01 Match & link CScriptPickup
Former-commit-id: a7cefd7c4b
2022-10-08 01:12:48 -04:00
Luke Street 3cbf350f85 CScriptPickup progress
Former-commit-id: 27fedfee46
2022-10-08 00:53:34 -04:00
Phillip Stephens ef3466ac1b Match and link CCollisionInfo
Former-commit-id: dbaf1f40ca
2022-10-06 21:23:10 -07:00
Phillip Stephens a3aa74f563 More CPhysicsActor
Former-commit-id: bc81e35c6b
2022-10-05 15:50:12 -07:00
Henrique Gemignani Passos Lima e2e4fe7f6c Add CScriptPickup and all dependencies
Former-commit-id: 78aebc8960
2022-10-05 21:06:23 +03:00
Phillip Stephens 69dbad8bce Start work on CPhysicsActor
Former-commit-id: dc8e4b8106
2022-10-05 09:28:48 -07:00
Phillip Stephens 3ed47d5cde Fix linking with static libs, CVector3f work, Initial COutputStream
Former-commit-id: 693fe93eab
2022-10-04 18:31:56 -07:00
Phillip Stephens 22d8819770 Match and link CPlane
Former-commit-id: 302df55a60
2022-10-02 19:55:05 -07:00
Luke Street 4318fab3ab CAABox 90%
Former-commit-id: a0876b5c34
2022-10-01 16:39:55 -04:00
Luke Street 1f56cefe8c Halfway match CAABox; continue CBallCamera
Former-commit-id: 602109d8f0
2022-09-29 19:55:43 -04:00
Luke Street 453bc3c3d6 Some CBallCamera progress
Former-commit-id: 3831cfa905
2022-09-29 01:30:20 -04:00
Luke Street 9637b6f796 Begin CBallCamera & more headers
Former-commit-id: 21f597aeb7
2022-09-21 01:18:20 -04:00
Luke Street b32c6018e8 CPlayer header, more CScriptPlatform, renaming
Former-commit-id: 5d9f7afa3b
2022-09-19 00:19:46 -04:00
Luke Street 0f25a3c8d4 Migrate s32->int, u32->uint; fix dolphin/types.h
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street 5726400667 More CCubeMaterial
Former-commit-id: 78022784ef
2022-09-05 00:01:22 -04:00
Luke Street 94e27faee8 Continued work on CActor
Former-commit-id: 09dfe946fc
2022-08-15 00:51:06 -04:00
Luke Street eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street 64c034c9f7 Start filling out CVector3f/CTransform4f
Former-commit-id: e16e6bca49
2022-08-13 00:32:42 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Luke Street 03357b2acd Begin decompiling CCameraFilterPass::DrawWideScreen
Former-commit-id: 44d675d87d
2022-07-02 01:30:11 -04:00
Phillip Stephens 1641986d9e Finish splitting text.s!
Former-commit-id: 85c0f37226
2022-04-16 00:50:32 -07:00